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Mainly the concept is getting out a few kor and then whiping out the other player's creatures quickly.
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Mkayy....there's definetly room for improvement here man. First of i'd ditch Knight of Cliffhaven and Dawnglare Invoker for a playset of Kor Duelists. Those should be your primary 1 drops, and you already have better drops in there. Complete the playset for Armament Master, he's your leader. Stoneforge Mystic is your second most important creature, so i'd also try to complete the playset for her. Also Kor Skyfisher is quite good...i'd get more of him if possible. Try to have out a 0 drop like the Accorder's Shield, so you can bounce it back and drop it again for nothing. For noncreatures, there's a lot of work that could be done as well. First of you need more equipment in general. Equipment is makes the Kor army run. Five is not enough. I'd suggest Spidersilk Net possibly, because a lot of Kor simply rn on the mechanic that they ARE equipped, not with what, and it's the easiest equip in standard right now. As for the Fulgent Distractions...not quite seeing the corelation...are you trying to unequip YOUr creatures? If so, please know that there are no longer unequip costs. It isn't really a necessary card. I'd take them out for more equips. Smite is an ehh card, sounds better then it really is. Brave the Elements is a card that comes in handy more often then Smite. You run 1 Nomad's Assembly...i'd run 2, and at least 2 Conqueror's Pledge. They pump out your army for you. And with Armament Master equipped, your popping out an army of 3/3's or greater. Other good white cards in general to maybe run would be Honor of the Pure and Condemn, if you're looking for ideas. Well i hope i helped a little...consider some of these things. I like the name of the deck by the way.
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Thank you for the advice.