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This deck contains 2 main abilities for creatures. Evolving and undying. The creatures with undying are low drop but when they return the not only get their +1/+1 token but there is the good chance that they will also evolve another creature aswell spreading tokens along the ranks. So the darkness of the undying grows the evolving creatures, so when ceratok drops the any surviving creatures with tokens gain trample and smash the opponent. If that doesn't sound good to you, with a wild defiance out, you drop a giant growth on a trampled evolver and you get +3/+3 from giant growth plus another +3/+3 from your enchantment. Wild defiance also helps you control the enemy by giving your creatures extra power and toughness to shrug of searing spears, pillars of flame and other low cost burn spells. Then if you drop a instant or sorcery that effects your creatures such as tower defence, that's +0/5 and +3/3 and reach. So your creatures grow substantially. And that is 'The Growing Darkness'.
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You cannot give your deck a cool name like this and then just . . . not have a deck description. Tell me a story paint me a picture.
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Done mate.
Awesome sauce, and i like the idea. May try and build it for myself, since i have all this stuff except the 4 copies of wild defiance just lying around.
I'm still gathering up a few things for this deck but I wanna be running this in a month or so