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I always try and start the game with two land, spire tracer, arbor elf , ring of kalonia and wild defiance. The idea is too get the low casts out and use them to pester your opponent with giant growths and wild defiance. When you get visionaries down keep returning them to hand and dropping with primmadox until you get a crater hoof and then it's pretty much trample through from there. A bit of a slower game but affective in the few games I've played.
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Opinions and suggestions wanted. Thanks
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take out one craterhoof and one predator ooze , put in 2 gutter grimes . then it gets really nasty, because your creatures multiple when you die . craterhoof gets hugh when played then, becusae you get a ooze token every time some one dies and they just gets bigger each time another creature dies . i have a similar deck but never thouhgt of the elves nice touch . i was using rangers path and farseek to ramp yours is so much better cause you get a body as well. love the idea good deck , green is still the only color that can stand alone .
That's actually a really good combo that I didn't think off. Thanks for that! Will mod the deck out and see how it goes after thta