Seat of the synod ftw
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I would replace some of the islands for blue artifact land.
The rules really... Really suck now. You can't do all them nifty little control tricks that artifact players love so much. I guess it helps weaker players like me, once I completely RELEARN the game they call MTG.
I like the idea you're going for with a super fun jund theme, but I think you need to double up on a couple of cards, such as mycoloth (a very usefull token tool). It's a useless card unless you have a way of drawing it, or if it's a late game 'win' condition, but you seem to have just crammed way too many individual weak cards. I'd personally cut alot of stuff out and put more of the others in, but I won't say what as it'd fundamentally change your deck.
I agree with the big guys principle, but Dragon Broodmother/Mycoloth make an awesome combo, giving me 3/3 fliers every upkeep. Having just one of a card for a combo like that seems pointless. I agree with the yoke idea, I was just using it as a stop gap till I could find some other removal cards. I'm thinking nocking off kresh and 2 vein drinkers for sprouting Ts. As for Tukatongues, I already have 3 in there and that's enough fungus for me with Necro in play.
Shalashaska-1
I would side deck Karrthus personally. He's so expensive that by the time you get him out, you've already got most of your other dragons out, so haste for his price is a bit pointless (pred dragon already has it). He's really good against other dragon decks, however. Mogg Fanatic also seems a bit weak, killing a creature for just one point of damage when you already have lightning bolts. Personally, I'd replace them for toxic iguanas, their deathtouch tend to ward off big attackers well as they risk trading off a good card against a weak one, unless they have first/double strike of course. Voracious dragon, however, is a good solid idea especially combined with dragon fodder. Why not consider adding a boggart mob?