The owner of this deck hasn't added a sideboard, they probably should...
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a deck all about lucking and flipping coin. even if magic is a card game and is still slave to randomness of what you draw, with the fetch and shenanigans to get what you want from your deck, you could pretty much neutralize the ''random'' part of the game. in this deck even though you draw the good cards, will they work you way? is that 6/6 gonna be neutralized or is it gonna hit twice as hard. is goblin bomb gonna blow and make you win or is it gonna take two more turns ? this deck is made for the fun of seeing it do completly unsuspected things every game.
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