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Using the Exalted Mechanic to take them down
This deck has been viewed 1,154 times.
I drew some sample hands and found most of them unplayable. Not necesarilly because of the card choice (I personally like the deck idea) but because of how the land choice didn't exactly fit with the mana curve. I think that if you played around with it and modified the different land consistencies, you could probably build a powerful and destructive deck. Another good choice would be to replace the Terramorphic Expanse's with Seaside Citadel's (to stay in standard) and also maybe even thow some counter spells in there, just to make sure that no one tries to play removal on your highly exalted fatties. Give my advice a try and if you play it right, soon enough you'll be owning FNM.
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Alright i see what you are saying now. i added in the Seaside Citadel's and am not quite sure as to how to change around my lands. Any suggestions as to what exactly your referring too? And thanks
You may be fine with your land setup, though when I do it I try to get it as perfect as I can, so this is optional for you. This is how I do it; take the deck right now as it is and draw about 10 sample hands and pick how many out of the 10 you would play in a real game. If after you draw and rate your sample hands you feel unsure as to whether you want to change your lands or not, just keep drawing until you make a choice. If you decide to change up the amounts and types of lands because it is not currently working, then you should have noted why you didn't want the hands that you didn't think were playable. For example; I drew 10 sample hands and only would play 6 of them in a real game (which is a bad ratio.). Maybe the main problem I had was not enough island and too much plains (and remember, this is just an example) so I would take away some plains and then add that same amount of island. Then I would see how good this works with another 10 or so sample hands. Just keep doing that until you see perfect hands. You also might want to put some Noble Hierarch's in there since it is perfect for this deck. (I also see that you have 63 cards in this deck, which could seriously mess you up. In my opinion, you should take away the Rhox Charger's and one of the Arkrasan Squire's. Another opinion of mine; 3 Noble Hierarch's should take the place of 2 Guardians of Akrasa and 1 Akrasan Squire. Another good choice would be to put a few Vines of Vastwood in there to protect those being exalted. But remember, those are just opinions and it's your deck.).
(Thanks for helping out so much with this) i have been drawing hands i noticed that the system doesnt put in all of my lands. For example, i have 6 islands in this deck but sometimes it only outs in 2-3 and thus the same for all of my other lands. It could just be my computer, but regardless i have usually been drawing pretty good land ratio for my opening hand. I drew 10 hands and i kept 8 out them and they all seemed to play quite well.
Great, probably the reason that I didn't see good hands in the first place was because that was when you were playing 63 cards. Like I said, that can really trip you up! Now the deck looks alot better, and since you didn't put in any Noble Hierarch's it's probably really cheap (I'd buy it myself.). Ya, now I'm noticing alot better hands, nice work.
Thank you, i would apply the noble Hierarchs but i don't have that kind of money at the time, but when i do, ill put them in. And thanks ALOT!
looks like youve got enough help with this one now you just need the money for the cards
Dude, i already have this deck?
Personally i think this deck is sweet. I don't think it needs anything at all. Great job.