U/W Control

by Shadowmoon87 on 31 July 2011

Main Deck (60 cards)


Sorceries (4)


Instants (11)

Planeswalkers (3)


Artifacts (3)


Enchantments (4)


Sideboard (15 cards)

Instants (3)

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Deck Description

Standard B/W control based around tapping creatures. could use some help in fine tuning it.

Trying to stay in M12 and scars block only.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,996 times.

Mana Curve

Mana Symbol Occurrence

2616600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W Control

I suggest throwing in a couple mana leaks. Its a really powerful early game card

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Posted 31 July 2011 at 06:03

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I don't think your playing enough artifacts to make dispatch worth playing over dismember

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Posted 31 July 2011 at 07:02

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Roby96070 took out the ponders for mana leaks

lizardtastegood i was just thinking of the dispatches as another way to tap creatures early game actually with the metalcraft as an added bonus late game removal spell

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Posted 31 July 2011 at 17:01

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Hey, thanks for the follow, but also I felt like I'd check out some of your decks.

I like the idea of u/w control, but there are a few things you NEED to change.
First of all, when building a deck you need to consider how much mana you need to cast most of your spells. In this deck you have 6 6 drops, and 5 5 drops. With only 20 land, manaliths aside, that just wont do. In a control deck, yes you play slower, making threats mana cost seemingly more irrelevant, but that doesn't mean you should stack up your deck with them.
in this deck, i feel venser is irrelevent, along with sunblast and sun titan. sun titan will reccur hardly anything of value, sunblast will hit hardly anything of value, and venser will bounce hardly anything of value. I would remove all of these for either more control spells, or land.. lol

manalith should definitely be replaced with land, as well. why pay 3 for something harder to destroy (a land).
also, dispatch is also very weak in this deck. dismember would do you so much more in the long run, trust me on this. would you rather tap or kill a baneslayer? exactly.
also blinding soul eater is relatively weak, as well.

in this type of deck, you want either 4 preordain or 4 ponder. no questions asked
3-4 oblivion ring (once again, no questions asked)
3-4 mana leak, and 2-3 spell pierce (you can swap spell pierce for negate, though should you prefer)

this is a good start, no doubt. but it really needs some fine tweaks to move smoothly.
hope i helped, and if you have any questions just ask (:

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Posted 03 August 2011 at 07:36

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alright sorry for the late reply but life calls and such. im still relatively new to this so i deff can use all the help your willing to give lol ill take out the sun titans and angels for 4 rings the soul eaters while i like them for the ability to tap something without using mana i can see its value is less then the ponders i had originally placed in and moved them to the SB due to the dispatch dismember swaps it so exchanged the two and lastly the vensers have been replaced with negates. i like spell pierce as a single cast cost but im trying to stay outa the zendikar block.

Also almost forgot the land ratio is a problem i run into all the time it seems i either have too many or too little so i just fudge with it in trials to see if it works but in a 2 color deck the manaliths are kinda iffy. especially in complimentary colors like U/W lol.

I do have a question about the aether adapts though. do you think their worth it without the bounce effect from venser? i just feel that something else could be better spend there like possibly tezz gambit or another counter/bounce effect at a cheaper cost

again thank you for help man its greatly appreciated

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Posted 09 August 2011 at 05:08

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and also p.s. in magic b=black, u=blue. your deck title should be u/w control, just saying its no big deal

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Posted 03 August 2011 at 07:58

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yea that was just a dur moment >.>

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Posted 09 August 2011 at 05:16

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made a small tweak to the creatures removing aether adapts for grand abolisher

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Posted 09 August 2011 at 08:06

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