thanks, if people dont know what this deck is about then its super fun for empior, or multi games
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no the whole deck is to sac them, to deal damage. so its infinate mogg damage, or infinate combat phases, eather way there is no need to boost them
megrim , underworld dreams, burning inquiry, you don't need strait burn you should have some fun with it.
try a couple fetch lands and maybe harrow's just to speed t up a bit and give lord some power when he comes out
the only thing wrong that i see with your turn 3 win is that you have to dark ritual twice, because the first turn you would have 1 land, tap dark rit, get lacerator and frogtosser, thats 3 mana. turn 2 you would have 2 lands tap one for dark rit, now having 4 mana flitter now only costs 3 and greaves costs 2 thats 5 so you would need a second dark rit. what you have is not bad but its a little hopeful, and if we are playing with a perfect hand then you might as well just have 3 lacerators 1 ritual 1 demon and a swamp and first turn the demon, it would be too early to counter anythign but the ritual but thats only if they went first. so first turn swamp+ dark ritual+ 3 lacerators sac them and 6 life demon, second turn swamp+ frogtosser+ attack thats 9 dmg, third turn swamp + greaves +frogtosser attach greaves to new frogtosser and attack thats 11 dmg and a win