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Graft was pretty boss, especially with Cytoplast manipulator. Then gatecrash gave us Simic Manipulator. The two of them wreak total havoc in this deck.deck is incomplete, still need to streamline and put in forced adaptations and other recursive +1/+1 makers...
Gyre sages and devoted druids for mana ramp plaxcaster froglings make you feel like you have counterspells.use power conduit to move around counters (with doubling season they double!)Kraj puts +1/+1's on everything, simic manipulator takes it.ultimate kraj:Kraj puts +1/+1 counters on gilder bairn, and devoted druid. once he has 5 counters on himself, tap to make mana(1). -1/-1 to untap, tap to make mana(2). -1/-1 to untap, tap to make mana.(3) (has 3 +1/+1's remaining and three green mana floating) spend the 3 mana to untap and double the number of counters on himself. he has 6 +1/+1's and is untapped, repeat for inf mana, inf untaps, therefore inf +1's on your stuff. gain control if you have simic or cytoplast out. gyresage makes it faster.
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Take a look at mine, If I equip biomancer with rancor and soulbond with wolfir there's no chance for anyone...http://www.mtgvault.com/aliski/decks/simic-evolve/
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you have to find a way to put in Illusionist's Bracers all activated abilities happens twice and doubling seasons is risky cause it doubles the -1/-1 also and mana bloom might do you well in this deck for extra mana manipulation incase someone destroys your lurking predators
use quillspike with devoted druid. it makes a kinda cool infinite combo:D
replaced 2 doubling seasons with Illusionist's Bracers. Equally effective, and drops deck price by $202 doubling seasons added to sideboard4 quillspikes added to sideboardI'd love to run Biomancer, but he's pretty expensive ($$). I'd like to keep Kraj as the win condition.If $$ wasn't an issue, I'd run 4 gaea's cradle, 4 biomancers, and 4 force of wills...