Mill or Kill

by Shadow on 18 February 2007

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Use a combo of Tide water minion, freed from the real and dimir aquiduct to pull off a huge phychic drain to deck them and gain any amount of life or sit smug with a dove scape on the table and follow it after a while with a Netherborn Phalanx. Great in multiplayer either way. Also use junk troller and tunnel vision combo with the netherborn phalanx to transmute for the tunnel vision if needed. finally using szadek and infiltrators magemark to top things off.

Deck Tags

  • Multiplayer

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,366 times.

Mana Curve

Mana Symbol Occurrence

12421200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill or Kill

Please comment i want to know what every one thinks of it!!!

0
Posted 22 February 2007 at 21:11

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It's good you have multiple, effective ways to win, the only problem i can see is contol early game.. add some remands, boomerangs, pongify even.

1
Posted 03 March 2009 at 21:41

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Like Burado said it is nice to have effective ways to win, but I feel as though you could subtract a couple Netherborns, and add something new to it. Netherborns just needs alot of mana and since you don't have a card that has an ability like evolving wilds or something similar than its just taking up space for a much more needed creature. Other than that the deck looks pretty good. Just find cards that do a similar ability to help it run more consistant. Check out my mill deck :)

0
Posted 30 December 2012 at 07:51

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