Shadow

8 Decks, 42 Comments, 0 Reputation

The deck was never designed as a "play as it is deck" it is just a concept deck to show the use of the transmute mechanic and split second mechanic to help with the dragon storm. Thanks for the comment though and ill put some burn in to make it a playable deck.

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Posted 31 March 2008 at 19:07 as a comment on Dragon storm

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Doesnt Heidar need four or more snow permanents for his ability? change the lands to snow.

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Posted 28 March 2008 at 15:32 as a comment on Controling Wurm

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thing else. some petrified woodkin would work better although some savage thalids would be even better. you could think about golgari rotwurms. some signets from ravnica would be good unless you take out white.

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Posted 11 June 2007 at 15:18 as a comment on DeAdLy FuNgUs

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Good deck but id use Fallen ideals and Overwhelm/overrun to add more win conditions, take out the mob justice with the death spores to keep creatures off the bourd you shouldnt have a problem gettin the damage through. with fists of iron wood and some golgari rot farms you should have a pretty fast deck so you should take out the wild pair. with the mana costs of your creatures you wouldnt need the fertile grounds either. I dont know about the fungal behemoths, they dont really interact with any

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Posted 11 June 2007 at 15:16 as a comment on DeAdLy FuNgUs

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Excelent deck, its awesome. Some card draw would make this a quite competative deck. Take out he claws of Gix and add some fallen ideal's. You could change the green to black with some chorus of woe or dark triumph's and a sorcery which means creatures cant block, its red but i forgot what its called. but 10/10 for the idea and 8/10 for the deck.

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Posted 01 June 2007 at 18:34 as a comment on YAY Kobold Joke

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Wrath of god or any counter spell on the stone and you sunk. Its a good idea but it would be too easy to deck you if you played them all at once. add some tomb stalkers from future sight then if they wrath of god the board you can just delve and have a 6/6 flying trample into play which they will have to deal with.

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Posted 30 May 2007 at 11:31 as a comment on Thrumming Rats

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Melee and orcish oriflame.

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Posted 28 May 2007 at 15:52 as a comment on Goblins Galore v1_0

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You could use some "utility" spells like destoy enchantments / artifacts because Dovescape, circle of protection red or hallow are just out to ruin you day. A turn four to six win isnt fast and in isnt for sure id put in some creatures or another colour to strengthen the deck. stuffy doll might work well.

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Posted 28 May 2007 at 15:50 as a comment on Ashes to Ashes

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Actually thats a good point, with a veriaty of creatures to bring back you can choose the best one for the situation. Some more come into play abilities would be good like skelletal vampire.

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Posted 28 May 2007 at 15:39 as a comment on quick num 1 reanimator

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Good deck i like the style but theres two many colours to be focused enough for tornament play depending on what level you want to play at. Nacatl warpride works well with yoretiller nephelim.

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Posted 28 May 2007 at 01:27 as a comment on quick num 1 reanimator

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17 Rares in one deck? Id take out the prodigal pyromances and put in some signets from ravnica to help with the mana.

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Posted 26 May 2007 at 15:32 as a comment on Numot The Devastator

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Dont realy need the discard from the augers(and i dont like them any way) but the racks are something to think about, its just that decking is the primary concern with discard second so it might not work that well. Miojin of nights reach and the rack, awesome combo lol.

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Posted 23 May 2007 at 22:27 as a comment on Discard and Mill

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to be fare though if you just end up with either a turn four win or turn 3 infinite x/x green wurm creatures your pretty much set for the game. wrath of god could spoil your day but they would have to make you discardthe wurm calling and wrath the bourd on turn 3 or 4. P.s dont play anyone with castigate that kind of messes thing up lol.

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Posted 23 May 2007 at 22:24 as a comment on Go not quite infinite

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Needs to get a forest and utopia sprawl/birds of paradise in your first hand not mulligan and over the next two turns draw one of each card in the deck, simple eeeer?

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Posted 23 May 2007 at 22:21 as a comment on Go not quite infinite

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Finally fixed it lol. remade most of the deck but it should work. takes alot of cards to get into position but should work.

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Posted 23 May 2007 at 22:16 as a comment on Go not quite infinite

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the same with the mountain

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Posted 22 May 2007 at 22:56 as a comment on Proteus Colossus

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Put in more colossus because if you draw that one in your opening hand your a bit stuffed.

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Posted 22 May 2007 at 22:55 as a comment on Proteus Colossus

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I should realy have read the card properly, i didnt see the cost of taking a counter off. ill change it but the deck should still work well. i will add an infinite mana loop but i need suggestions on a better source.

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Posted 22 May 2007 at 22:06 as a comment on Go not quite infinite

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sprouts are a bit lame, the scatter the seeds are better.

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Posted 20 May 2007 at 20:39 as a comment on Twilight drover

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Good ideas, needs some more punch though. leyline of life force would make your counters pointless for creatures and Petrified wood kin would be problematic. Something like a djinn illuminatus to replicate the bounce and get 2 more of the fog banks to stop any creatures that do get through. more punch like the djinn or an infiltrator il-kor will let you end the game faster and give them less opportunity to pull of some trick you cant stop (difficult to imagine as that is). 7/10.

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Posted 20 May 2007 at 20:37 as a comment on Counter and Return

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