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Standard G/W Aggro with spirits and populate.Win strategy, chorus of might on fencing ace and swing with all + golgari decoy.
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Wayfaring temple with some trample, get a spirit when you attack. It's power and toughness? Well that equal to the number of creatures you control. For three, you should be able to put him in here! I'd drop down on one druids repository (its a dead draw with no tokens) and two rootborn defenses (same reason) and throw in wayfaring temple. Drop fencing ace for four doomed travelers. Grab a few beckon apparitions (it hurts re animator a bunch and helps you out).Then put in midnight haunting.Why? Well this deck breaks if it doesn't populate immediately! So you need to have tokens out as soon as possible! Do this, and stuff starts to work. If you are totally reliant on lingering souls, it wont work. After that, it should be good! Probably worth the money you would have to spend on the lands to make this deck!Use your chorus of might on your wayfaring temple, same effect as having a double striker! Plus, if it doesn't kill him, you get a token from it.
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Thanks for the comment!added playsets of doomed traveler for the extra token generation and wayfaring templeas the big beater.