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Mono white turbo fog using Eight and a Half Tails for protectionwhile spamming Dawn Charm / Ethereal Haze / Children of Korlis / Kami of False Hope while building up a land-base.(Note: The green showing up is from Privileged Position but the deck is mono white as Privileged Position can be played with white mana alone)After building up enough land, drop Battletide Alchemist to prevent damageto your face. Use protection from 8 1/2, white fogs, and Battletide to stall until you can trigger Emeria, then constantly bring out Children / Kami infinitely.Maybeboard:Abiding GraceProclamation of rebirthBrought BackChangelog:-4 Circle of Protection: White, +4 Deafening Silence-4 Plains, +4 Flooded Strand-4 Plains, +4 Windswept Heath-3 Whispersilk Cloak, +3 Privileged PositionSB: -3 Dovescape, +3 Whispersilk Cloak-1 Platinum Angle, -1 Pious Kitsune, -1 Deafening Silence, +3 Mana TitheSB: -1 Lightmine Field, -3 Cradle of Vitality, +4 Teferi's Protection-3 Lightmine Field, +3 Aether Vial-4 Mana Tithe, +4 Rebuff the Wicked
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NOTE: Set by owner when deck was made.
Win condition? I think you depend to much on protection, with life gain you could run to win, Serra Ascendant, Serra Avatar and Divinity of Pride. Hope it works, please comment my deck too if have time, http://www.mtgvault.com/ViewDeck.aspx?DeckID=387128
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I read the description, but you really think that you will count every game with all the lands in your deck onto the battlefield? You don´t have mana ramp, so you would be lucky if have in a match 10-12 of them onto the battlefield. Nether Whispersilk Cloak or Felidar Umbra have shroud or hexproof, so they are very destructible. I know, you have protection, but you need mana for that, also to pump the Shade of Trokair. Also, if you need that combo to win, you don´t have anything to scry or draw to get the cards you need, you depend of your luck to get them.
Try play testing a little. I haven't had much problem with it I tried to have this deck add focused as possible. If i did add Some things, what would you suggest for ramping or draw power?
Made a couple changes, threw in some search lands for quicker run through the deck. Added Dawn Charm Added Kami, of False Hope to sac and return with Emeria Speaking of Emeria, added two more of those Added Gemstone Array Added Children of Korlis. Same thing as Kami but also works for loss of life.
Proclamation of rebirth has two sides to it.If you only use the forecast ability you can play kami of false hope over and over.Rebuff the wicked is a card that I always take a little personal at the tables, a few rogue players have put it in their decks just to tease me. Still works on me :)
Proclamation of rebirth sounds like a really good option!I'll have to playtest to see. I think I really like rebuff the wicked in this deck but def nothing personal against you :P
One of my oldest weaknesses were a love for single target removal.Rebuffing me was a neat strategy then, which lead me on a path of using non targeting removal as well, which increased my match wins against bogles, infect and others.I turned to a blend of Tribute to Hunger and Devour Flesh
But now those are subject to Dawn Charm :)btw how do you hover-link cards? I haven't been able to figure it out
Use [[']] it doesn't work on text with ' in it, and it only works in the comments, not in the article sections.
Dawn Charm
Doesn't work :/
Works now unless you meant a different mechanic.It needs a little time to update.
Ooooh okay. Thats weird but now I know! Thanks haha
What if you have a card that has a ' in it like Teferi's Protection? Do you just drop it like [[Teferis Protection]]?
Nope, you can't display those, and it's an old bug that hasn't been fixed for what feels like a million years.
Awww... That's unfortunate
It's annoying :/
A newer card that would let you loop your fog creatures early is Abiding grace, which gives you a much easier early game and more time to get your land drops down. You honestly don't need fetchlands in a list like this, they only serve to thing your deck and make subsequent lands harder to find.
Abiding grace is like an unbiased friendly lurrus that isn't into 3cc+ hatred :)In a deck that provides so much life it also buys you the time to use that thinning effect.Is alpine moon too widespread ?
Thinning the deck is exactly the reason this deck runs fetches (The only reason you would ever use fetches in a mono-colored deck anyway). But you should never underestimate the power of thinning your deck.
I will consider Abiding Grace. the 3cc is a little steep but just low enough to potentially be good. I'll have to playtest it but thanks for the suggestion!
Battleguide alchemist and privileged position at 5 mana are both super steep, trimming/cutting those would let you lower your curve and make your mana a lot smoother. The cards are interesting, but don't seems to add much to the gameplan of setting up fogs and slowing down your opponent. Abiding grace looping Kami of the False Hope / Children of Korlis gives you a consistent way of keeping your life total up that your opponent has to deal with in some capacity. Also, since you are trying to slow the game down, field of ruins and/or ghost quarters can disrupt your opponent's lands, making their mana awkward and, in the case if field of ruin, ramping you slightly.
Try reading Battletide Alchemist a little closer. Hint: The effect stacks. I'll take a look at playtesting field of ruin.But as for the Battletide Alchemist, the general flow of the deck is to fog with kami/children until you can set up the lock with battletide. It's incredibly powerful and worth the five mana imo.
It is a cute effect, but a 3/4 for 5 is harder to cast, and is susceptible to unholy heat (which is rather popular at the moment). If you had a way to cheat it out/ ramp into it, you could lock down a game a bit easier, but it lacks any sort of agency over the game. It is nice against burn, but then again, children of korlis and Burrenton Forge-Tender both do it better, and more consistently. I could see a g/w ramp shell using genesis wave/ tooth and nail running it to lock your opponent out tho.
I have Aether Vial to cheat it out, but probably could use more. It is actually a very strong part of the deck when you get down to playtesting it. I'll see if I can find some more and better ways to ramp and cheat battletide in.
Looking at a number of testhands, most look too slow/clunky to be keepable. If your opponent isn't interacting with you and you have a ton of time to set up, the card is solid, but deafening silence and priveleged position make most hands a lot worse. The silences could be solid sideboard slots, but in the main they seem somewhat out of place. A good way to ramp if you wanted to stay in white would be nythos, shrine to nyx. It would let you push an advantageous boardstate into more mana, and let you get something like the battletide in easier. The fetches are honestly kind of medium since you want to be seeing lands off the top rather consistently to enable emeria. It wouldn't be insane to swap out the emerias for nykthos and the enchantments for some number of creatures that can let you draw/search your deck in some capacity. Thraben inspector and Wall of Omens come to mind as some of the best since they generate card advantage early and are solid bodies to block with. There is also that one chroma creature that makes tokens on etb (springjack sheperd) that seems like it could be interesting for pumping out chump blockers to interact better. Oh also, rebuff the wicked could be swapped out for Mana Tithe or Ephemerate as solid interaction creatures.