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I just really wanted to use Alms Beast without it being terrible. lol.EDIT: Changed several things around based on suggestions. Thank you guys so much!EDIT2: THIS DECK MADE IT TO THE HOT DECKS PAGE! I'm so excited over that, lol! Thank you guys so so so so much. I'm so flattered.
Drop walls to keep yourself safe early game. Some walls will help draw, getting the appropriate cards in hand. As soon as possible, drop Tainted Remedy... and then start the dickery. Any life that your opponent would gain, he looses instead. So target him with lifegain spells, give his creatures lifelink, ect. Devour flesh makes him choose to sac a creature and loose life instead of gain, Condemn and Swords to Plowshares also gets rid of critters while making them loose life. Urborg turns their lands to swamps, letting you cast refreshing rain for free. Remedy doesnt affect you, so in a pinch you can use the lifegain on yourself as well. Enlightened Tutor... is not cheap. Without it, this is not a very pricey deck... even the other heavier priced cards could be replaced to make it cheaper (Wall of Omens for 2 more Wall of Blossoms, Urborg for more swamps with Refreshing Rain moved to sideboard or replaced with more lifegain spells, ect...) So if you find a cheap alternative, or have a suggestion, let me know. But right now tutor really helps pull out remedy, the piece that makes the deck work. Sterling Grove also does so, but at a slower rate, and its around $5each itself.
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Nature's Claim could be pretty god in the sideboard.
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sword to the plowshares also seems great.
Swords sounds great! Replaced a few bits in the sideboard for it. Nature I'll think about. Thank you for your suggestions!
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a nice card in this deck could be congregate.
Id say sb, as it really depends on the matchup.
I like this deck. I always like seeing people use tainted remedy, as it is such an oddball card. it just seems so good, but there are very few cards that make can make use of it really. but when you can... it makes W/B burn a pretty scary thing to see, particularly because life loss is harder to prevent than damage. not to mention life gain cards are usually pretty cheap to play, hence very effective and fast for just this kind of deck. I think that you have done a great job of it here. :)I have a similar deck, but no green, so no wall of blossoms and no heroes reunion.my brother just finished a deck based on tainted remedy and false cure. he had some... interesting creatures in it, like Skyshroud Cutter.normally a pretty horrible card. possibly worse than alms beast. Skyshroud Cutter is a 2/2 for 3G to play. BUT it has an alternate casting cost. if you control a forest then you may have each opponent gain 5 life instead of paying the 3G. :) might be a valuable card in here I think. :)also, I am a bit curious about the overgrown battlements. they seem a bit out of place here. you have no real need for lots of green mana. perhaps I am missing something? either way... this deck gets a like from me. :) oh, I also really like the use of life burst!!! :)
I built the deck late last night right before bed, and still need to fiddle with it... I just made it public so people could offer suggestions. XD Originally there was more green I was looking at, like Noble Quarry to bestow on alms Beast and force the opponents to block it. The bestow cost is 5 colorless and 1G, so I liked Battlements for its ramp, but in the end I decided I wanted the deck faster than that, so I'll probably replace Battlements. Cutter sounds like a fun card for this deck if I keep the green! Considering cutting it down to just B/W, we'll have to see. thank you so much for the help and kind words!
Fiddled with it a bit more! lol. Kept the green after all.
I see. That makes much more sense then. :)Yeah, I really like this deck a ton. :)
Thanks. I appreciate the help and praise =D
@Kazzong: I was thinking about using False Cure together with Tainted Remedy - makes sense thematically after all - but Tainted Remedy unfortunately counteracts False Cure, as no life is ever gained with Tainted Remedy and that way False Cure cannot trigger. So FC becomes a pretty useless card once you have TR out.I'd like to see how your brother made it work or did he maybe not know of the bad synergy? Is he on here, so I can check out his deck?
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I can't believe such a scary thing came form the idea of alms beast
Alms is finally good lol
It's basically just super trample lol
Super trample?
It's a term used to describe creatures with the rules text of "You may have Thorn Elemental assign its combat damage as though it weren't blocked."Thorn Elemental is the most known one with this ability.Basically you can choose to deal the damage to the blocking creature or who/whatever(planeswalker) you're attacking instead.The blocker still damages you, you just don't damage it if you choose to hit the player.
^^^^ I love that. I've got a deck that just plans to get Rhox, wearing a Grafted Exoskeleton, onto the table. 7/7 Infect and Regenerate, and it doesn't matter if you block him, you're taking the poison counters. :D
I was that guy who played infect back in standard so I fully support this idea haha.(still have 4x glistner elf promos and 4x inkmoth:P)
Oh, that makes sense. lol. I've never heard the phrase before. Also, Sean, you are EVIL XD
Yeah its an old thing that doesn't get talked about as it was only really around in 7th edition.I think there was a recent commander card that had it but I may be wrong.
Ah, yes my experience doesnt go that far back. lol. Anything older than the Innistrad block I only know of by stumbling across it here or there XD
That was a sweet block to start on though, between that and rise of the eldrazi, its hard to top those sets.I started back like 16 years ago when i was a kid lol, was a lot cheaper back then.
.... I remember when [Scryb Sprites] was a card to get excited about .... :D :D
Yep, end of Innistrad, start of Return to Ravnica. That was my introduction to Magic. I miss Innistrad alot XDI had friends who played magic as a kid, but I never got into it until my now-fiance-then-best-friend sat me down and explained it to me so we could play.
Honestly its amazing having someone like that.My wife plays, but she only started a few years back.We go to two headed giant sealed events and play commander together.Excited for my son to be old enough to learn how to play, but that's still a few years out haha.
Fans of 2HG? You'll both love Oath, then. :)
Yeah. He's pretty great. We started dating based on friendly trash talk during a game between his old golgari deck and my mono red. Now we are getting married in December. Lol.
Last set wasn't that good, it was really all over the place and hard to deck build due to some colours just lacking everything.We crushed Khans lol.(I had 5 bring low main deck plus other removal lol)I think I cast a void winower on turn 5 at the battle for zen one and still lost that game -_-.Oath is looking pretty sweet though, I feel it'll be much easier to choose who plays what, but most likely will always have one ramp, one aggro deck haha.We had some sweet synergy, but other people just did better.
You finally did it. You made a terrible deck that no man/woman/unicorn should attempt. YOU HAVE SEALED HUMANITY'S FATE!! WHAT HAVE YOU DONE?!?!?!
Also You have to love how this deck's price is basically Enlightened Tutor
Hey, its a good deck! lol. Play test it, it runs well. And yeah, I mentioned in the description that without tutor its like a $20 deck XD
Yeah. I would like to point out that I build decks like this ALL THE TIME!!! Ok, not this one but ideas that no-one would do.....For something like 2 years on here now, so quit your complaining and like this deck already
Nice, you found quite some good green cards for this style of deck. Lots of "opponent gains life". I dismissed green pretty soon for my Tainted Remedy deck but this looks like a fun deck to play.
Yes, I thought several times of cutting it down to just B/W, but I loved the extra oomph green gives it. Thank you for the kind words!
Invigorate and dont play walls ;)
I do like my walls for holding my opponent at bay... but I've still got enough critters to make Invigorate a very useful card! Thank you!
Pff, walls can be awesome.I built a deck for a housemate - big, green, stompy. Slow to get rolling (via Devotion, with Karametra's Acolyte and Nykthos), but when/if it does, yowza. Turns out it was TOO slow for her, so I cutout nine cards (three were truly dross, my mistake for leaving them in anyway - the other six had CMC 8), and put in nine walls:-- Overgrown Battlement [Defender; {1G}, tap for {G} per creature with Defender you control]-- Axebane Guardian [Defender; {2G}, tap for X mana of any color where X is the number of creatures with Defender you control]-- Carved Caryatid [Defender; {1GG}, draw a card when it comes into play]... whole deck plays that much faster, as the mana ramps much quicker. MUCH.(The deck is here: http://www.mtgvault.com/seanl/decks/pcat-the-great-hunt/ ... along with the two 8-cost cards, moved to sidebard. The dross was "Armory of Iroas".)And then, there's my "Immovable" - http://www.mtgvault.com/seanl/decks/immovable-ii/ - which I've been tweaking for lower (saner) pricetag (and not being a 90-card pile). It's ALL WALLS, nothing else creature-wise. Very goldfish-y win scenario.
Yeah I've seen some great Wall decks on here. Theres a infinite mana combo with Axebane and Freed from the Real I saw on a friends deck that I want to toy with.
Immovable is very much a Goldfish deck - it relies on Helix Pinnacle. "Thanks, I'll just hide behind all these walls here, and throw mana at Tower counters until I win." Hehehe.
It looks fun, lol. Nothing wrong with goldfish decks, they keep things interesting
Fun concept!! Consider adding this to your sideboard, so you can "shift gears" slightly for a multiplayer format:[Hunter's Feast] ... {3G}, "Any number of target players each gain 6 life"; (M11)You might, _might_, even want to just go ahead and replace [Refreshing Rain] with this one. Aside from the conditional "free cast" bit, they have the same mana requirements, the same life gain potential, and it will hit ALL your opponents simultaneously. Oh, and, fringe benefit, you can heal yourself at the same time. :)
Oooh, that is nice! I'll keep that in mind if I decide to take Urborg out, since then Refreshing Rain wouldnt be as useful anyhow. Its great sideboard at any rate, like you said. Thank you!
I found it while building a "heal other people" deck, as a concept for playing in Emperor games: sit in the middle, keep your generals alive, let them do the heavy lifting of putting the hurt on the other team. :)And having looked at Urborg-town-of more closely ... that doesn't make any mana? Erm, that would seem to put you a bit underweight for mana generation. I'd suggest replacing the Rains and the Urborgs, all four cards, with Hunter's Feast. More healing for you, more Tainted Remedy pain for them, it's all good ... yes? :D
Urborg makes all lands swamps in addition to their original types, so it makes itself a swamp and taps for black.Still, I might just do that. For now I have Hunters in sideboard so I dont forget the suggestion when I go to build this IRL. lol ^-^
I don't realise "is a ___ in addition" land effects also gave the mana generation ability. Interesting. :)
I cant speak for all lands, but all the rulings i've seen on Urborg, including the Gatherer's website, indicates it would automatically tap for black mana since it makes itself a swamp.
Yeah, I went and checked on Gatherer before I posted that, to make sure I wasn't going to be talking out of my ass. :)
Still, if I'm going on a budget when I build this, I'll probably leave it and Rain out for swamps and Hunters. Tutors are going to be this decks expense. lol
.... this is a sufficiently fun (and twisted!) concept, I've decided to try my own, different take on it. Let me know what you think:http://www.mtgvault.com/seanl/decks/opposite-day/
I'll be glad to take a look!
Raing of Gore? I know it doesn't work with all the cards in the deck but it does work with the card you want the deck built around. Also, the deck seems a bit slow as the only removal in the deck is Plowshares which activated before you get tainted remedy your opponent will gain the life from the creature making it hard to kill them.
Rain of Gore was the original thing this deck was built for... then I found out that according to magic rulings Rain doesnt trigger from lifelink. Making it useless. lol. And of course my lifegain spells wouldnt work either, since Rain specified it has to be a spell or ability an opponent controls. And my plan for it doesnt call for much removal, since my lifegain can affect me too if they hit me too hard too fast. Tutor helps me get Remedy out by turn 3 pretty routinely. And I have more removal in sideboard, should I need it. If I start having a problem again weenie decks or something though, I might toss in a bile blight or two on sideboard.Thank you though for the suggestions!
WITCHCRAFT!!!!!!!!!!!
Wrong deck. Thats the name of my Izzet deck. XD
Lol is right I'm just saying you got a pretty brutal deckbuild here and it must be funny to watch your opponents squirm when you do the combo on them.
Hopefully it will be! I build more decks here than I have irl since it helps me visualize and test before I spend money. So I haven't made anyone squirm yet, but soon! We are collecting cards for my Master of Dickery deck now, once it's done we start on this.
Might I suggest a wall for you? I think it'll fit right in: Wall of Shards. Every upkeep your opponent will lose increasingly large amounts of life. And it's a 1/8 flying blocker to boot!
Oh, that's just EVIL ... I like it!!!
I recently saw that in another Remedy deck and keep meaning to fit it in, so you are absolutely right! lol. It is a great addition. Thank you so much for the suggestion!
* Kavu Predator!!! Should replace those Vizkopa Guildmages. They look good on paper but quite frankly, this deck cannot support its casting- and activation cost.* Too many instants, too few creatures! I would replace the some, if not all instants that do nothing except gaining life with creatures (that gain life). Unlike instants, creatures can block and therefore protect your lifegaining ass, and they can also swing themselves in a pinch. Moreover, having more creatures may absorb some creature removal that would otherwise kill your key creature (Alms Beast). Possible additions:- Kitchen Finks- Soul Warden- Spike Feeder (can also put it's counters on Alms Beast)- Blood-Cursed Knight- Tithe Drinker- Vampire Nighthawk- Warden of the First TreeIf you replace the mayority of those Life Bursts, Rest for the Weary, Hero's Reuinions and Refreshing Rains with a mix of the creatures I just named, I guarantee you that the deck will run more smoothly and will perform a lot more consistently (because it'll be less susceptible of being overrun)!* Your manabase needs work, even if you replace those Guildmages. Keep in mind that your Skycutters need Forests in play if you want to use their alternate cost! You run just 5 Forests and have no way to fetch them - I think you have to bite it and add some duals or fetch lands of sorts that are Forests themselves or are able to fetch Forests. There are currently an overwhelming amount of duals and fetches in print, there must be SOME you can afford! Especially considering you run 4 Enlightened Tutors ...* Speaking of those, you run 4 Enlightened Tutors on top of 3 Sterling Groves. While I know you rely heavily on Tainted Sigil, I still think that's a tad bit excessive ... and IF you are going to run that many tutors for enchantments, you might as well add single powerful enchantments that you could also tutor for, stuff that might save your ass or help winning the game. For example, if you had a single Oblivion Ring and Armadillo Cloak to tutor for, then you would have that much more options. * Taking the above thought further ... there are some pretty great picks among enchantment creatures! You would be able to tutor for them as well, heck, the Sterling Grove would protect them! The following would rock:- Nyx-Fleece Ram (maybe replacing those Wall of Essence)- Courser of Kruphix- Athreos, God of Passage* Update Life Link to Spirit Loop
"Update Life Link to Spirit Loop" (And almost every other suggestion you made.)Would defeat how the deck is intended to work.SCENARIO A: If I have a 5/5 creature, and ShackledAngel drops a [Life Link] on it ... when I attack, _my creature_ has Lifelink, so _I_ gain 5 life ... and tainted remedy turns that into a _loss_ of 5 life.SCENARIO B: If I have a 5/5 creature, and ShackledAngel drops a [Spirit Loop] on it ... when I attack, ShackledAngel would gain 5 life ... and tainted remedy would do nothing....You seem to have missed that the Life-gain in this deck is never really meant for Shackled to benefit from it directly, except in an emergency. It's all meant to trigger [Tainted Remedy], so, it's the _opponent_ that needs to "gain" all that life.[Soul Warden] ...? Doesn't interact with [Tainted Remedy], unless your opponent controls the creature.[Tithe Drinker] ...? Doesn't interact with [Tainted Remedy], unless your opponent controls the creature.[Spike Feeder] ...? Doesn't interact with [Tainted Remedy], unless your opponent controls the creature.[Blood-Cursed Knight] ...? Doesn't interact with [Tainted Remedy], unless your opponent controls the creature.Beginning to see the trend, and the problem, I hope? :)
@PuschkinAs Sean said, and my description, ...and even the name of the deck, the point of this deck is Tainted Remedy. So unfortunately most of your ideas really wouldnt work for me. However, I see your point about the enchantments. Nyx Fleece would be a good 'wall' that I could search for. I'll see if I can fit it in. Thank you for your suggestions ^-^
As far as Enchantment Creatures go ...[Archetype of Endurance] is awfully expensive at {6GG], but it gives every creature you have Hexproof, so it'd preclude any creature-removal.[Athreos, God of Passage] is a great idea.
Endurance is just too expensive mana wise for this deck... and I'm not too worried about lacking creatures in this with all the lifegain.Athreos could be fun, but I'm not sure where he'd fit in.... plus the only 2 I own are in another deck I havent listed on here yet lol
Yeah, somehow I managed to confuse Tainted Sigil and Sanguine Bond ......... False Cure.
@pushYeah lol it's ok. And false cure won't work once tainted remedy is out, but it's a near sideboard if they try and kill my remedy.
@Pushkinit is totally ok. we all have our moments... :)false cure is fantastic. :) heck there are even some cards that work with it that would be... bad with tainted remedy actually, for instance there is a card similar to skyshroud cutter (in the alternate casting cost) that destroys all enchantments. so you hit your opponent for 6 life but then lose your kill card. with false cure you don't have that issue. :)
Okay then, you still run too many instants and too few creatures . Now that my mind is clear, here the revised list of creature suggestions:- Grollub- Wall of Shards- Putrid Warrior
yeah in a deck like this I really can't praise wall of shards enough. :) it is a good kill clock.
@PushYeah, I have Wall of Shards sitting in sideboard on here right now. It's probably going to replace Wall of Omens. The other two critters look fun with this deck too, thanks for the advice!
Sorry to interject but I cant help but notice that the issue of Kavu predator has not been addressed. Why is he not included? He feeds off all your spells just like false cure, but allows you to attack block with him as well.Is it because you feel he would be off theme for the deck?
I run Tainted Remedy, which is slightly different than false cure. Tainted states that if an opponent would gain life, they lose that life instead. Meaning, my opponent should gain no life, making Kavu a little pointless. I do appreciate the thought though. Thank you for taking the time to comment! <3
Ah right thank you for the reply!
Anytime! ^-^
What about benevolent offering?? great replacement for refreshing rain?
It would be great against token decks or weenie decks. Thank you for the suggestion.
Congregate would be an interesting card to add to the side board.
True, I know an elf deck at my local cardshop that would be in big trouble. lol.
True, could be useful for the weenie decks.
I would suggest at least 1 Sanguine Bond because you may find yourself low on life and you can use the same life gain cards on yourself and still can do damage. HEALING HANDS do damage to your opponent and draw a card, Yeah!
Oh yeah and how about Siege Rhino! He could always help.
True! I was debating about Exquisite Blood actually. That way I can damage them with lifegain, gain the life myself, and possible set up the infinite combo with Vizkopa if I get lucky lol.
Vizkopa's ability already does what Sanguine does. I was thinking maybe Exquisite Blood. Then not only does my lifegain 'burn' do double duty but I can possibly get the infinite loop with Vizkopa.
Yes but Vizkopa's abilites (which in my opinion are expensive to cast) has to be paid every turn, where Sanguine Bonds (Or Exquisite Bloods) is one time cast. You will have mana problems.
Exquisite works just like Sanguine, the only difference will be the original target of the lifegain. Both have the same CMC too, though Sanguine requires 2B to Exquisites 1B. And since I already have Vizkopa for its lifelink ability, it would make sense to use Exquisite so theres a possibility of the combo, than making room for both Sanguine and Exquisite when I already run Viz.
You still run just 5 Forests (an no way to fetch them). Skyshroud Cutters alternative casting cost can't be used without a Forest in play!
Ah, right, ment to fix that when I added Invigorate. Done! Technically I have at least 8 Forests now. And, worse case scenario I pay the 4 for a flyer. Not bad.
Skyshroud Cutter doesn't fly and you only run him so you can give your opponent life for free. Invigorate is an okay card if cast regularily but Skyshroud Cutter is utterly pointless
For some reason I was thinking he was a flyer. Weird. Anyhow, he might get replaced.
Wall of shards, its commutative upkeep is insane with tainted remedy. Devour flesh to deal with hexoroof creatures and gains them life. Lingering souls to deal with early game, 5 mana for 4 1/1 flyers is never bad for chump blockers. I would honestly lose most of the green to help with consistency. You could even lose all the legacy cards and make this a decent modern deck
.... "losing the green" would cost her (?) most of the Lifegain spells. Which are how she leverages Tainted Remedy.Making it a Modern deck would hurt even MORE than that, as it'd cost the Enlightened Tutors she relies on to ensure getting Tainted Remedy out ASAP.
@ECHOI have Shards and Devour in SB as food for thought already, for when I build this deck IRL and see what I can afford and what I have to work towards. I dont think I need more blockers, since if they get past my walls I can use lifegain on myself too. I like the green for what it adds to the mix, and I'm making this for Vintage FNM at my local cardshop and for casual play with friends. I appreciate the suggestions though, and I'll always happy to get helpful comments on my decks. Thank you!@SeanLI am indeed a "her" XD
While I would keep the green (it's casual after all), I have to point out that "since if they get past my walls I can use lifegain on myself too" is not really helping. Once you are forced to use that lifegain on yourself you will most likely lose anyway and just prolong the inevitable. You just gain life but those spells have zero effect on board position, so whatever is getting past those walls will continue to do so while your lifegain is one-shot.Wall of Shards, as has been suggested by many meanwhile, is indeed the best defence/offence you can get here for 2 mana.
1/1 blockers isnt a permanent solution either, though. They are even weaker than my walls. So my point was that I didnt feel it necessary to take something out and put Lingering souls in.Wall of Shards is in, lol. I only have it in the SB because my actual walls when I first build the deck will depend on what I can get my hands on, but if it will make everyone feel better I'll pop it into MB =P
Walls are cute, but they don't win games. Lingering souls gives you chump blockers that can attack and give you board state. Bitter blossom would also be food for thought. You need another win condition besides rememedy in case they stop it. Playing at a shop has the problem of people will sideboard to deal with the decks in that meta and with only 1 win condition your opponents can shut you off rather easy and with your creatures dieing to almost every removal in the format, you are relying a little too heavily on one card. Also I didn't say get rid of all the green, just most. Heroes reunion is good for both healing you and dealing 7 to the face with remedy but the other green spells are just kind of meh.
Bitterblossom I will consider, since that would be 1 or more blockers/attackers every turn instead of just one go, and I can search for it with Tutor and sterling. I do, however, have more than 1 win condition. Vizkopa and Exquisite is one in itself, and I do have attackers with Alms, Vizkopa, and Cutter. That said, this is a deck centered around Tainted because thats what I wanted it to be. Its a great card and I wanted to play with it. I know its going to have its problems, and people will find ways around whatever I do, but thats ok. Its true of any deck. In the end, if I have fun playing, I'm happy. ^-^
"Walls are cute, but they don't win games."::cough:: http://www.mtgvault.com/seanl/decks/edh-deception/ ::cough:: http://www.mtgvault.com/seanl/decks/immovable-ii/::cough::It really depends on what the wall is there for. In my deck "Deception", I chose walls over almost anything else simply because, for the same CMC, a Wall / Defender is going to have a higher Toughness. This both keeps me alive longer, AND, mills the opponent for more (thanks to Phenax).For "Immovable", they're a potentially gargantuan mana engine (thanks to Axebane Guardian and Overgrown Battlement), they keep me alive, and .... I win with Helix Pinnacle, not attacking anyone."Playing at a shop has the problem of people will sideboard to deal with the decks in that meta and with only 1 win condition your opponents can shut you off rather easy [...]"... which is why the smart player has several decks to choose from, and doesn't tell their opponent WHICH deck they'll be playing with before the first draw.If you, say, Sideboard to nullify Immovable's win condition (with a global Enchant destruction to get rid of both HElix Pinnacle and Freed from the Real)), you might find out you're facing "Attercap Hollow" or maybe "Rising Tide" instead (and there aren't any Enchants in either ... at all. Nor any Defenders, for that matter.) And you won't know that, until the cards start hitting the table. (And since both Immovable shares at least one color with each of the two decks I just named, it will almost certainly not be until the third or fourth card that you DO know you're not facing Immovable after all.)I only just got back into MTG, myself, after a multi-year absence (and divesting myself of my entire card collection, ouch). And I already own seven (non-EDH) decks built right here ... with an eighth due to arrive tomorrow. And you'd never know which one you were facing, "until it's too late".
True statements. My friend had a Wall mill built around Phenax. Nasty bit of work. Also, I hate faceing mill more than anything in magic. I once built an anti-mill deck just to kick his ass. I reverse milled him. XDAnd yeah, I own a literal duffel bag full of decks. After playing for 3 years. And I carefully tell no one which one I plan to play (While trying to figure out what my one rival at the shop is playing, because we are always without fail paired off together XD). So its fine if they SB a ton of enchantment removal against Tainted... then I can play Devil's in the Details, my instant/sorcery burn, or Assault and Battalion, my creature-based Boros, ect.
walls and defenders don't win games?http://www.mtgvault.com/kazzong/decks/defender-deck/
you are pointing out to other decks that utilize walls for other things then wallks, explain to me how any wall in this deck will win a game with the exception of shards with remedy out. yeah they dont.
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I think their main point was that "walls are cute but don't win games" came off a little rude, whether you meant it so or not. Also, as stated, the walls are here to keep me alive until I kill them via life gain spells.
@EH00FSILENCEHonestly, not sure how that matters here. also card draw is almost certainly never a disadvantage anywhere.That being said, this isn't how I would have built this deck... actually it isn't ANYTHING like how I built around tainted remedy, but that doesn't mean this shell can't work. is it the most competitive shell to build around Tainted Remedy...? no. but does it really have to be hyper competitive to be a fun deck? again no.
if you are looking for a more competitive deck then personally I think that this:http://www.mtgvault.com/egotines/decks/false-life-gain/is probably one of the best Tainted Remedy/False cure builds that I have seen. it has a possible turn 1-3 win.
It also depends on if this is for multiplayer or not. In MP walls have advantage over 1/1 dudes
that is true. a wall can do a lot of good in a multiplayer game. having a blocker for multiple attack phases is great.
"you are pointing out to other decks that utilize walls for other things then walls"Go look at my "Immovable II" again. The walls/defenders in that deck do _nothing_ except "be walls / defenders". They exist to buy time, to stop attacks, or to use their inbuilt abilities (e.g., Axebane Guardian's mana ramping). Unlike my Phenax EDH build, the only thing Immovable's walls do, is .... _be walls_.Winning with a Helix Pinnacle takes time. Walls buy that time. End of story.
Sooooooooo Mindcrank? I'm a sucker for mill don't mind me.
lol! It would be funny but I just dont think theres room for it.
Sure there is. If there is always room for Jello then there has to be room for Mindcrank. lol
hahaha. I'll keep it in mind.
No, erase it out of your mind, it doesn't add anything to the deck, in fact it is outright dangerous! You'll never win via mill since the opponent will be dead from the life loss before that happens. But until then all the milling helps him: Flashback, threshold, reanimation, delve, Tarmogoyf and whatnot, the list is endless. The graveyard is a resource much like life or cards in hand!
Lmao I'm not going to put it in. There isn't room. And your right, no need to help them get a win con out of something I don't need.
Yeah, I figured you were just being polite when you said you'll keep it in mind, however, I said this anyway because it can't be said enough. There are legions of magic players out there that think random milling is a viable strategy. They think if they mill a card they have eliminated it because the opponent can't draw it anymore. And they are annoyed of somebody milled THEM and the card they desperately needed was among the milled cards. At least that's how I explain the random addition of mill cards psychologically. These players don't realize that the mill is random and that the chances their best card gets milled is as big as the chance that the milling will help you drawing it.This is a valueable lesson that I think is important to teach people (and this is hot page, so may will read it): Unless you mill the last card, you are HELPING the opponent! I know players that started out in 1994 and still don't get this!Now I'll shut up again :)
Mill as a full strat can work, but random mill as you stated just isn't worth it. (UB mill in modern can be sweet)Mindcrank only has one place in combo decks, and even at its best, its still in a terrible combo deck lol.
Agreeing with Puschkin and Viagrasaurusrex (lol, what a name ^_^ ): only go for Mill, if you go FULL-BORE for it.I've got two designs with milling in them. They are both designed to mill-for-the-win, and nothing but - hard, and fast, and no wait, EVEN FASTER. :)
Jesus folks reread the comment it was about a serious as learning your moral code from the Kardashians. To each their own I guess.
It's hard to detect if someone is serious or not. A lot of people had suggested random mill cards to some of my decks and they were dead serious, which is why I combat this notion whenever I see it :)
You can detect a dead serious comment though right? If so then my comment was on the lighter side of those mentioned, I made a reply based around a Jello jingle for making room. Made zero justification besides my unhealthy love of milling people to death. Just saying.
Yes and I didn't say anything until ShackledAngel said she will keep your suggestion in mind. THAT was the actual trigger. Can we leave it at that? Every response keeps this deck on Hot page for another week. This deck had enough attention and there are countless other decks that deserve a comment or two. I will now head off and check the Unloved section. I would be honoured if everybody reading this did the same :)
Ah, the irony! First deck in Unloved section I commented on ran 2 random mill cards :)http://www.mtgvault.com/rabidravingrabbit/decks/just-forfeit-already/
lol... of course,
I am inspired to make my own version of this deck. It seems very mean.I will say that it has a very solid basis, but I think that I can tweak it so there is a bit more lifegain across the board.
Best of luck! Tainted Remedy is a very fun card to tinker with =D
http://www.mtgvault.com/s0rinmark0v/decks/that-which-heals/Here you go!I could still done some work on it, like fixing the problems with the sideboard, but overall I think that it is a good deck
Have you considered Needlebite Trap for this deck? Seems legit to me. One black (Because of the rest of your deck) for net life difference of 10? Awww yeee.
Actually that wouldnt work because of Tainted's wording. "If a player would gain life, they lose that much life instead". So players arent gaining life, making its alternative cost void for me. But thank you for commenting!
Grollub rocks much more than Alms Beast ;)
btw I've made my own version feel free to pass by and like or comment :)http://www.mtgvault.com/graumarc/decks/health-hell/
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Well, Grollub should definitely be a sideboard card. But at only 3/3, he's easier to kill than Alms Beast (which is 6/6).From yur deck ... Beacon of Immortality, though ... I've got a "heal other people" deck for Emperor, and damn, that's a fine spell.
Beacon of Immortality is actually an instant kill with Tainted Sigil out, regardless of how many life the opponent has! Why did we all miss this?
Yes Puschkin! is completely badass! :D
/me runs off to add the spell in question to a couple decks ... because, DAMN, son ... !! :D
Oooh so it is. Very nice. Such heavy cost though...
Sure, {5W} isn't cheap. But it's a one-hit kill, if you've got TR out already. I dropped the Life Bursts for three Beacons, in my Opposite Day. :)
I just put in one Beacon for now. It works great for TR, but I feel like I need more mana ramp if I want more of them. Just what I feel comfortable with.
Fair enough.
Like you all like it :)
If you're curious I made a Tainted Remedy a few months ago, as well. Just using BW though. Check it out if you like. :)http://www.mtgvault.com/morty/decks/life-is-fleeting/
A great card to think about just in case someone decides to overrun you is Valor Made Real used on either the Alms Beast or the Grollub. And Save Life because who doesn't like Unhinged.
lol Save Life would be great, but I think Unhinged and Unglued are banned outside of casual play arent they?
ok, I just finished an interesting Tainted Remedy deck and would really like some feedback on it.http://www.mtgvault.com/kazzong/decks/tainted-champion/any help you guys could give me would be great.thanks in advance. :)
Super cool and seems well balanced - I might drop a lifeburst or something for a few more swards to plowshares, since you're low on removal and that positively sing in this deck.
I agree, I honestly think sword and wall of shards have to be a 4x in the deck just because of how perfect they are.
This is built for the crowd I usually fight against, at my local FNM. I dont usually need a ton of removal if I can hit the player in the face with the 'burn' spells. But if you found yourself facing a different crowd, it could easily be changed up. =D
Why not 4x wall of shards then?
"because of how perfect they are."Indeed! That's why I run each 4 times. :D Check it out if you feel like it. :)http://www.mtgvault.com/morty/decks/life-is-fleeting/
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Lure might be of benefit to this deck, but might also just be a "win more" card. Nice use of bad cards....
Hey, there guys! I would love some feedback from you all about a new deck that I just made:http://www.mtgvault.com/s0rinmark0v/decks/purely-unbeatable-20/Love the deck and the idea!
m8, you need a defiant bloodlord: that plus exquisite blood is pretty much an instant win
beacon of immortality is already an instant kill. :)
pity it doesn't have the eldrazi wording on it, having the shuffle effect on counter or mill would be awesome.
OR.. Beacon of immortality + tainted remedy. a.k.a "target player loses life equal to his or her life total"lol. I made a deck that can survive this, tho. Come check it out: Phyrexian unlife Epic Combo
your deck is interesting, but loses out to naturalize or other enchantment hate cards that are a pretty popular sideboard choice. of course so does this deck but... what can you do, right? :)
Avacyn, Aegis Angel.....
ok then, denial of existence etc... for exile.
Multiple copies for replaying. No strat is perfect, but they can be damn close
Spellskite! I thought I had forgotten something!
indeed spellskite. :)
its what made twin just that little bit too good tbh. Well apart from it being a two card turn 4 combo.
hey this being your deck and all is it cool if i proxy this and see if i can add some modifications to it? lol.
Generally speaking, if someone makes their deck Public here .... they're giving people permission to do just that.Just, you know, click that "Like" button up there to acknowledge the original author. :)
I'm not sure if it has already been mentioned, but why is False Cure not showing up here?
Well, I think he said that with all the tutoring, having false cure just could not find a home...
Profit for those who keep getting extracted, golden wish and moving one of your tainted to the sb will prevent this.
I think that you should have more beacon of immortalities, since if you play it with tainted remedy, your opponent instantly loses.
I think he has enough auto wins in the deck already though?
lol.. Beacon is the very definition of auto win in this deck. :) and this Lostspirit dude is super annoying. he keeps posting the same thing over and over. can't the deck owner delete posts?
I think he's falling view victim to the bug that says the post has failed, when it hasn't. He should clean up his act soon enough.
possibly, but they are at least an hour apart each.
Can you find away to make this deck modern legal cause I really like the idea where you were going.
I think u should add sanguine blood so if some reason you can't you opponent has hexproof you can play the gain life cards on yourself and do the same thing. It also if you have it and exquisite blood it is a infinite combo. It would just make it easier to win.
while those are fun, they are also slower than a deck like this should generally play. also... running with cards that give you hexproof isn't really common.
Is the beacon of immortality an insta-win here? It says it doubles their life total, but it doesn't specifically say that they gain life. What happens with that?
Their life total doubles. Because the text is not "gain x life", Tainted Remedy does not work on it
Does that matter tho? Cause tainted remedy just says IF a player were to gain life, they lose that much instead. Technically speaking, doubling your life is gaining life.
Okay, I pulled this straight from the gatherer ruling section."Beacon of Immortality’s effect counts as life gain (or life loss, if the life total was negative) for effects that trigger on or replace life gain (or life loss)."So it would trigger Tainted Remedy, thus resulting in an insta-win.
Tree of redemption(i think thats the name)The 0/13 one works the same as beacon.Anything that says "double, switch etc." Counts as life lost/gained
hilarious and awesome deck...who ever thought of killing someone by GIVING them life? i love it.
I only wish that tainted remedy or false cure were pauper legal. or another similar card.
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this deck and good, but is too dependent on the card tainted remedy .
that is kind of the point.
It does have the guildmage to help though.
even though the Guildmage , the deck is still very dependendte , he would have to put 4x or 2x the blood of the covenant card , oh yes let the most destructive deck.
what card is blood of the covenant? I can't find it.
i'm sorry this card is SANGUINE BOND
that costs a little too much, it takes up your entire turn, i would say that if the plan goes wrong he can just target yourself with lifegain, and attack with the creatures.
ah sanguine bond. that makes sense. :)
Accurate, but magical and very relative , you have to be lucky to pull the right cards at the right time and not be waiting for a miracle, kkkk
You can Make this a Modern legal deck. There are modern legal lifegain cards, and if Alms beast, and other cards are necessary, I am pretty sure that can find a Modern legal equivalent.For example, you can replace Enlightened Tutor, with Idyllic tutor, which is a white tutor, that only cost just barely slightly more than Enlightened Tutor, and it can also search for enchantments like tainted remedy. Also if I remember right Beacon of immortality, is modern legal, sterling grove is not modern legal, unless reprinted it.Anyways good deck + 1 from mePlease check my Naya, Gruul, Selesnya, Boros, Humans, werewolves, wolves, minotaur, Angel, Goblin, mix, semi midrange, semi blitz, semi big creature, mix, semi combo deck, with a infinite Angel Token combo, instant win combo, currently unloved deck, if you, others want.
Sorry for the double post. It was a accidental error