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As someone from my favorite video game series says, "ENCHANTMENT!"Playing with Heroics. Naya is my favorite colors in Magic. Any Advice?
Work those heroic triggers! Phalanx is the best to trigger, since he boosts everything. Hero helps Auras be cheaper, Crusader pops out an army. The Eidolons are great, most can be creature or bestow, and they all do useful things.The best combo of Auras is a Madcap and Alpha on one critter. Makes it pretty much unblockable. Ethereal armor is amazing, +1/+1 for each enchantment, and this deck is like 90% enchantment. So its a big buff for one drop. Spirit link can go on your guy or an opponents big guy. Abundant growth helps you mana ramp, draws, and still counts for Battles and Armor. Mark of Fury gives haste and can be played over and over for heroic triggers. Rancor helps run everything over.
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*like*Problem with enchantments is that you trade 2(+):1 when your opponent manages to remove a creature. Normally enchantment decks use hexproof creatures that are very hard to remove. Color protection will be the wrong answer here so the only possibility's are hexproof and indestructible spells or enchantments. "Alpha Authority" is a good start but I would take a look at things "Vines of Vastwood", "Ranger's Guile", "Ephemeral Shields" or "Withstand Death". Another interesting card would be "Boros Charm" as it is very flexible. A mechanic that could also solve this problem would be 'totem armor'. Cards like "Hyena Umbra" or "Spider Umbra" prevent your creature from dying to fast. An alternative to "Spirit Link" might be "Spirit Loop" as it behaves the same way as "Rancor"...creature dies, return enchantment to your hand. "Helm of the Gods" might also be interesting as it behaves like "Ethereal Armor" but is an equipment that can be re-equipped if the wearer gets destroyed. I would try to find replacement for "Mark of Fury" as it's the only card that messes up your modern legality. Someday you might want to play this deck on a local tournament and can't because of this one card. GreetingsMuktol
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Yeah, I have a W/U heroic deck IRL... it does suck when you boost up a critter and loose everything to a kill spell. I was trying to stay away from instants and stick to enchantments, but Boros Charm is very versatile. Loop's only downside is it has to be a creature I control. Link could be dropped on an opponents big guy in a pinch. And Helm takes away from my enchantment count, but I could see its usefulness.Yeah, I love how Mark can trigger heroics over and over, and my local cardshop does Vintage usually, but I can SB it out if I need to and pop in any number of things. It isnt a key card in the deck.Thank you for your advice!
"Ghitu Firebreathing" would be the only card I found that would enable you to take back the enchantment on your hand like "Mark of Fury". It's more expensive to play ({1}{R} to play; {R} to return) but can also boost your creature with +1/+0 for {R}
I found Crown of Flames, but Ghitu has the flash advantage. Either would be a good substitute to swap this Vintage into a Modern.
Have you considered Greater Auramancy? In an enchantment heavy deck and especially one with bestow creatures it could make your deck very, very hard to deal with!
Thats a great card, but the problem with shroud is I cant tag auras on my creatures. Which kills the Heroic triggers. If it did the same thing, but with Hexproof... oh, be still my beating heart! lol.
..."Privileged Position"
Ooooh now thats a pretty card. Heavy CMC but very nice.