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Messing around with Enchantment decks for fun. Any ideas are welcome!
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The only thing I would add to this deck is enchantment protection.
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Any particular cards in mind?
I would recommend Greater Auramancy.
I like it but with shroud it means I cant enchant my own creatures as well.
A way of preventing your creatures to get shot away to easy would be the usage of enchantments with the totem armour ability. The most popular would be Hyena Umbra or Eland Umbra. Umbra Mystic will give all your auras totem armour but itself can be removed quite easily. Also it means that you have to sacrifice one of your auras, perhaps one of your bestow-creatures to protect the carrier. I would also replace Underworld Connections with something more aggressive like Daybreak Coronet or Helm of the Gods as you have pretty high mana-costs with the bestow creatures and don't need to find a specific card to make your deck work. Personally I'm no big fan of decks that destroy a "higher" legality by adding one card, in this case it's Serra's Sanctum. Yes, removing this card will slow you down but you might want to take this deck to a local tournament one day and can't because of one card. GreetingsMuktol
Those are all great suggestions, I'll keep those cards in mind and play around with them. I don't know about removing underworld... It's good draw to keep things in hand to trigger counselor and grim. And you are right about the sanctum, but it's easily swapped out for other lands if I want to run modern.