Shabbster

5 Decks, 31 Comments, 3 Reputation

Maybe Radiant Fountain over Kaiba Crossroads... other than that, I like the deck.

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Posted 25 March 2015 at 18:04 as a comment on Budget Decks: Mark, Get Well!

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I would say that you have quite a bit of draw power already, but I think that you could easily drop two MIlitary intel for two anticipates. I think the only downside is that you may end up having to bottom two cards that you really need on top of the other good card you get in your hand.

However, you could also easily replace the military intel with Monastery Siege for the "same" effect but also fuel your GY with delve fuel and add some dig's in there somehow.

That's definately one of the problems with a mono blue deck... everything is good.

So... -2 Military intel, +2 Monastery Siege
AH! I just noticed that you were running 24 land as well, so you could easily drop two lands down to 22 and run 2 dig.

Wont need more than 22 in a mono deck with all this draw power.

-2 islands, +2 DIg through Time

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Posted 25 March 2015 at 16:54 in reply to #542859 on Mono Blue Devotion

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-2 Volcanic Rush, +2 Berserker's Onslaught

-2 Runemark, -2 Battle Rage, +3 Lightning Strike, +1 Wild Slash

Going to really want that removal when Monastery mentor is allowed to go wild.

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Posted 24 March 2015 at 21:39 as a comment on To Victory!

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Maybe some Shamanic Revelations in here somewhere... or Warrior's Lesson. Possibly in the Sideboard.

Also some Tread Upon and Epic Confrontation for that awesome green removal.

So...
-1 Boon Saytr, -1 Ranger's Guile, +2 Epic Confrontation

+1 Shamanic Rev, +2 Warrior's Lesson, +1 Tread Upon for the side? Not sure on the numbers here but it's the best I can think of.

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Posted 24 March 2015 at 21:18 as a comment on Mono-g Aggro [DTK]

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I really like this idea. Definitely a good way to abuse the master of waves elemental + ability by teching in the frost walkers and the Shorecrashers. I cant see hypnotic siren being a 4 of in this deck, though. Myabe at a 2 of with some tempo added in?

So, I think I am at -2 Hypnotic Siren, +2 Void Snare/Voyage's End.

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Posted 24 March 2015 at 20:47 as a comment on Mono Blue Devotion

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x4 Ultimate Price for the Sideboard then you are GTG.

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Posted 24 March 2015 at 20:40 as a comment on Silumgar's Trickery

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You wouldn't be able to turn 3 atarka unless you had a way of giving either mystic or generator haste. Unless you generator in to generator.

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Posted 23 March 2015 at 16:28 in reply to #542076 on Standard Jund Dragons

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Basically the tokens are there to provide chump blocks and potential removal with multiple blocks to clear the way for the dashers and to blow out with foul-tongued shriek. And not to mention IMpact tremors is the post-rotation purphoros that you can get out at turn 2 and stack.

PLus, Ambuscade Shaman gives +2+2 for every greature entering in the battlefield so the effects stack and can punp 1 thing up to +4+4 with one raise the alarm.

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Posted 19 March 2015 at 20:06 in reply to #542275 on Mardu Dash/Tokens

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With all the creatures going in and out, dictate could be very interesting. Would definately ensure that those 2 power creatures you get back get through for sure.

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Posted 19 March 2015 at 19:27 in reply to #542065 on Alesha's Stockpile-need sb aid

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Fair enough. I have pushed for reveler to the breaking point. xD He can stay out.

Perhaps Boon of Erebos for Alesha survivability to regenerate it?

If you wouldn't mind rating on my deck, your input would be much appreciated.

http://www.mtgvault.com/shabbster/decks/mardu-dashtokens/

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Posted 19 March 2015 at 18:35 in reply to #542065 on Alesha's Stockpile-need sb aid

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Basically what I saw with the outpost siege is that you have a lot of creatures leaving and entering the battlefield that it just makes sense to run outpost Siege.

OR! Wow, brain fart... you can just run Purphoros instead. Now THAT would be interesting.

I just can't get behind sibsig host here. 5 mana for a 2/6 with an effect that can be achieved with toher cards for much cheaper just isn't my cup of tea. And as far as getting it back with Alesha, there are much better targets. I can't see you ever chosing Sibsig host over a grey or a tymaret.

I like the -idea- of Murderous Cuts in here, but at the same time, you really have to be careful what you delve away.

Might be better to run the new black removal card that kills a mono colored creature for two mana instead... cause you could always just downfall the multi colored ones.

How about -2 Sibsig Host, +2 Quarsi Priest
-3 Spiteful returned, +2 Returned Reveler, +1 Collateral damage

Basically how I see it happening is you use collateral on Returned revelers to get some value out of thier deaths.
I am just really on board with collateral on this build because of all the monsters you will be returning from the grave so you will always have sac targets.

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Posted 19 March 2015 at 15:51 in reply to #542065 on Alesha's Stockpile-need sb aid

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-4 swamp, +4 bloodstained mire/polluted delta for more early delve food.
otherwise, looks pretty good.

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Posted 19 March 2015 at 15:12 as a comment on Mono Black Discard

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That's my fault, Atarka's says opponent, thought it said creature and opponent.

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Posted 19 March 2015 at 15:07 in reply to #542076 on Standard Jund Dragons

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7 mana for a creature kill/board wipe? I'm just not on board. :(
Besides, you have 8 commands and 4 roasts as far as removal goes. That's 12 removal. I'd say you have enough.
Just my opinion there.

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Posted 19 March 2015 at 05:18 in reply to #542076 on Standard Jund Dragons

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-2 Dragonlord Atarka, (the old one is worlds better and legendary rule) +2 Dragon Tempest
Looks really good except for the sideboard. -2 Fade in to Antiquity, +2 Naturalize unless you are -really- that scared of God cards.

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Posted 18 March 2015 at 21:37 as a comment on Standard Jund Dragons

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I love Quarsi Sadist using the exploit ability to stack on more damage for free before damage is ever assigned; that part is a definite winner.

And now I see why tormenting > Bitter in this build as well.

Of course, when that card get's released, I would also suggest adding in Outpost Siege for it's Dragon's ability to add another 2 damage to the whole swing. There is definitely some interesting interactions with cards leaving and entering the battlefield that Outpost siege can make.

And as far as dealing with a Siege Rhino and other baddies of the same ilk, I would point you in the direction of the best two mana removal in Red named Roast that will be coming with the DTK greatness.

Besides that, I do agree that there isn't a lot of protections from anything in black or Red other than what I like to call the three point swing with Collateral damage. In this deck, especially.

Let's say that your Alesha get's targeted with a wild slash, you respond with a collateral to get some value from her death. Then just respond with saccing a Font of Return to get her back to the hand.

Alternatively, maybe adding a Whip somewhere in this deck can cause fun things as well. Whip back Alesha, attack with Alesha, trigger her BB ability and get Grey Merchant on the field for a 4 point life swing before damage.

I don't know... I really love this deck idea though. SO MUCH FLAVOR. Lol.

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Posted 18 March 2015 at 21:23 in reply to #542065 on Alesha's Stockpile-need sb aid

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I was just thinking to myself how I would make Alesha work in the current standard and I think you just about nailed it. Gray + Alesha = Win most of the time.
Here's my idea though.
-2 Tormenting Voice, +2 Bitter Revelations
-2 SIbsig Host, +2 Returned Reveler
-3 Grave Strength, +2 Collateral Damage (For Getting creatures on the field to the GY and doing 3 damage), +1 Font of Return.

I am not a fan of Grave strength in this one. I know -why- it's in there, but there are better ways of accomplishing this for a better effect.

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Posted 18 March 2015 at 19:46 as a comment on Alesha's Stockpile-need sb aid

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Just saying that in terms of speed, Elsbeth significantly slows this deck down. -IF- you wanted to speed it up, you would now know where to start.

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Posted 18 March 2015 at 19:22 in reply to #541974 on Hoarding Tokens

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Yeah, the only reason I mention it is because I run a deck similar to this for FNM and I run 0 Butcher and 3 Strike leaders. Of course, Mine is Mardu Aggro tokens so I don't run any Sorin or Elsbeth. Just a suggestion.

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Posted 18 March 2015 at 17:42 in reply to #541974 on Hoarding Tokens

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Bident, Intel, and Ordeal should be all the draw power you would need in this deck. So you can drop the three divinations for something else. Maybe a tempo spell like Voyage's End or Void snare?

Also, have you tested the Herald out yet? Cause I really feel like Monastery Mentor would be better suited here.

Really like this deck idea though. Good job. :)

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Posted 17 March 2015 at 22:36 as a comment on Hour of Need

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