Agh... Oh well, that's what a tired mind comes up with early in the morning... Scratched!
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Truth be told, when it comes to this format, I pretty much have no idea what I'm doing...
ShaanKalter
Windbrisk Heights could potentially be very beneficial to this deck, especially since you're running Spectral Processions...
Sure, that is definitely a valid point. Personally I've always liked the thought of little threats more than one big beatstick, I guess I just love to see her hit the field, lol.
I don't see it slowing the deck down much with four BoPs and NHs, but you know your own deck better than I do, lol.
I like this. Baneslayer Angel would be a monster added to this deck.
Perhaps add Time Warp or Magistrate's Scepter for more turns.
Hmm... How much benefit is Madrush Cyclops to you? Hellspark and Bloodbraid already have haste, and Sarkhan gives them haste (and +1/+1) with his +1 ability. Perhaps consider taking him out for Boggart Ram-Gang... I'd probably run 4 of those and 4 Bloodbraids (beautiful cascade effect). Another thing you may want to consider is running 4 Lightning Bolts and 4 Blightnings, and running only 2 Banefires. Also, have you thought about Volcanic Fallout? Even if you run it in sideboard, it's a great source of damage, and it's a consistently good board-clearer. Also, you're running 5 Bloodhall Oozes in this deck. Maybe not so many Violent Ultimatums, they're so expensive, many times the game will be over before you get a chance to play it... Maybe replace it with Maelstrom Pulse if you have the opportunity to. I know that probably seems like a lot, but I really like the deck idea, and good luck Friday night!
Some mana acceleration for your big burn spells would probably be effective. Desperate Ritual, Seething Song to add a bit more pump to Fireball or Disintegrate (or Banefire?) could potentially open up some possibilities. Perhaps focus on more low-costing burn spells, though, like Flame Javelin or Tarfire, Volcanic Hammer, Shock, even some suspended stuff like Rift Bolt. If you're looking for decent creature ideas, Keldon Marauders is a great quick 5 damage (And a low-costing spell as well). Or, if you're looking for something that will last a bit longer, Triskelavus is a decent (albeit expensive) flyer that can also do some direct damage. Siege-Gang Commander would also be effective. Also consider Giantbaiting. Maybe throw Volcanic Fallout and Chaotic Backlash in sideboard if necessary.
*oops, not Spray, Tarfire.
I know, he's a legendary permanent, but the reason there are four in there is twofold: 1. Four copies just makes it easier to get him in-hand since I also run cascade. 2. He doesn't stay on the field for very long, so it helps to have multiple copies. Either I activate his ultimate after two turns and send him to the graveyard or he gets Bolted/Javelined/Sprayed/Purged/etc. to death. It just made more sense to me to run four copies, but your point is well-taken.
I love the synergy of tribal decks, especially treefolk. Doran just takes them up to a whole new level of being huge beat sticks.