ShaanKalter

16 Decks, 13 Comments, 0 Reputation

Agh... Oh well, that's what a tired mind comes up with early in the morning... Scratched!

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Posted 17 October 2009 at 02:19 as a comment on Hit or Miss

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Truth be told, when it comes to this format, I pretty much have no idea what I'm doing...

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Posted 17 October 2009 at 01:17 as a comment on Niv-Mizzet EDH

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ShaanKalter

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Posted 12 October 2009 at 18:01 as a comment on Member Database

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Windbrisk Heights could potentially be very beneficial to this deck, especially since you're running Spectral Processions...

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Posted 29 September 2009 at 17:03 as a comment on Annoying Kithkin

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Sure, that is definitely a valid point. Personally I've always liked the thought of little threats more than one big beatstick, I guess I just love to see her hit the field, lol.

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Posted 18 September 2009 at 01:11 as a comment on Phantom Bant

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I don't see it slowing the deck down much with four BoPs and NHs, but you know your own deck better than I do, lol.

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Posted 18 September 2009 at 01:03 as a comment on Phantom Bant

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I like this. Baneslayer Angel would be a monster added to this deck.

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Posted 18 September 2009 at 00:55 as a comment on Phantom Bant

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Perhaps add Time Warp or Magistrate's Scepter for more turns.

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Posted 18 September 2009 at 00:51 as a comment on Time Sieve Combo

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Hmm... How much benefit is Madrush Cyclops to you? Hellspark and Bloodbraid already have haste, and Sarkhan gives them haste (and +1/+1) with his +1 ability. Perhaps consider taking him out for Boggart Ram-Gang... I'd probably run 4 of those and 4 Bloodbraids (beautiful cascade effect). Another thing you may want to consider is running 4 Lightning Bolts and 4 Blightnings, and running only 2 Banefires. Also, have you thought about Volcanic Fallout? Even if you run it in sideboard, it's a great source of damage, and it's a consistently good board-clearer. Also, you're running 5 Bloodhall Oozes in this deck. Maybe not so many Violent Ultimatums, they're so expensive, many times the game will be over before you get a chance to play it... Maybe replace it with Maelstrom Pulse if you have the opportunity to. I know that probably seems like a lot, but I really like the deck idea, and good luck Friday night!

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Posted 17 September 2009 at 23:34 as a comment on Jund cascade

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Some mana acceleration for your big burn spells would probably be effective. Desperate Ritual, Seething Song to add a bit more pump to Fireball or Disintegrate (or Banefire?) could potentially open up some possibilities. Perhaps focus on more low-costing burn spells, though, like Flame Javelin or Tarfire, Volcanic Hammer, Shock, even some suspended stuff like Rift Bolt. If you're looking for decent creature ideas, Keldon Marauders is a great quick 5 damage (And a low-costing spell as well). Or, if you're looking for something that will last a bit longer, Triskelavus is a decent (albeit expensive) flyer that can also do some direct damage. Siege-Gang Commander would also be effective. Also consider Giantbaiting. Maybe throw Volcanic Fallout and Chaotic Backlash in sideboard if necessary.

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Posted 16 September 2009 at 22:16 as a comment on Red Direct Deck Advice Please

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*oops, not Spray, Tarfire.

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Posted 16 September 2009 at 17:30 as a comment on RG Aggro

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I know, he's a legendary permanent, but the reason there are four in there is twofold: 1. Four copies just makes it easier to get him in-hand since I also run cascade. 2. He doesn't stay on the field for very long, so it helps to have multiple copies. Either I activate his ultimate after two turns and send him to the graveyard or he gets Bolted/Javelined/Sprayed/Purged/etc. to death. It just made more sense to me to run four copies, but your point is well-taken.

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Posted 16 September 2009 at 17:21 as a comment on RG Aggro

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I love the synergy of tribal decks, especially treefolk. Doran just takes them up to a whole new level of being huge beat sticks.

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Posted 16 September 2009 at 03:45 as a comment on Treefolk

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