The owner of this deck hasn't added a sideboard, they probably should...
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Well this is the frist deck ive ever showed and made on this site. In the begging i wanted a deck capable of supressing and pissing off my oppnent while i build up an army of watery death .Thanks to the help of this site and friends ive changed so now hopefully it will be able to beat my friends back at school.
Basicly waht im trying to do is supress my oppent while graduly building up an unstopable army .If im playing against blue i put in traumatize but if im playing against any thing i use aquitects will.(im sorry for crappy description)
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Need at least 60 cards, add 2 more Master of the Pearl Trident. Talrand's Invocation and Talrand will give a lot of 2/2 drake tokens with flying.
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I Tried to build the same deck, it doesn't work ... merfolks are good but this deck doesn't work to me !! a way in which I have seen that works is to spread it to the islandwalk, takes 4 aether vital that you serve to summon creatures and mana of the lands jus to use cast counters. vapor snag is very good (return creature to the hand and the controller lost 1 life ), but the only problem is that it is very expensive to have the set of aether vital Good Luck !!,
Too many cancels, not enough lands
Your deck seems great and fun to play, The only thing is the mana curve, you don't seem to have alot of first draw.
Is this Tribal Legacy or Modern?
tribal legacy
For tournaments of Tribal Legacy, Sideboards aren't allowed. I built sideboards for mine but they're more there for ideas of how to improve the deck later for me.I can give you advice and tell you how to build but that really would focus on my play style rather than yours. Have you tried fighting one of each of these tribal legacies with this deck: Elf or Goblin(Beatdown), a Kithkin(Weenie), a Samurai(Bushido), a Slivers(swarm), and a Shaman? After facing them, look for what you're lacking, whether it's speed, a more stable win condition, or control, and move towards what you want.With the way you're building, I would drop Talrand completely as well as 2 lands. You're not running enough Instant and Sorcery cards to take advantage of running 2 of him. Most Merfolk only cost 1-3 so you shouldn't have a problem running 22 lands for this deck. I personally wouldn't run more than 1 Stormtide because the more you have, the higher chance you have of starting with him. He should be your late-finisher assuming you couldn't get your Islandwalk engine running and succeeding at surviving that long, somehow. You need 4 Spreading Seas in addition to the Aquitect's Will. Not only do they convert a dual-land to a normal plains, but you also get to draw so you can maintain a form of card advantage. I'd switch 2 Master of the Pearl Trident for 2 Lord of Atlantis. They're both 2/2 other merfolk get +1/+1 Islandwalk for UU but it helps with cards that exile named cards from Library/Graveyard/Hand/Battlefield and prevents you from being fully shut down. You might like Cold-Eyed Selkie for some drawing power as well.Again, there are many ways to go, multiple of each GU, WU, UB, and U Merfolk Tribal Legacy. You need to pick what you want to do and mix it how you feel comfortable.I know there's a big paragraph here but I tried reworking it twice and it still ended up like that... >_<
Spreading Seas converts to a *normal island*. I said I rewrote the long chat there twice. Originally it said "to a plain island" as in basic island. I guess rewriting it twice made me mistype island as plains.