Thank you, been looking for loads of squirrel cards, don't know how that one slipped through
Permalink
Bioshift does work well with undying creatures too as it can keep them going for another comeback. I know you're limited in the cards you can have but a simic manipulator with forced adaptation on it works well, at least it did against me anyway :) I found Increasing Savagery to work well too, with creatures like elusive krasis. and a late game card which could get you over the line is Sapphire drake as it gives all your evolved creatures flying. I like the deck though and like yourself I'ma fan on fathom mage :)
Thanks for the compliments :) I hadn't thought about crypt ghast so will have to pick up a couple to add to the deck.I cant think of any sacrifice to draw card creatures but as soon as i find one it's got a home :) Thanks for the tips
Yea the decks are similar, I see you got the combo through the guildmage, I've been thinking of making this B/W like yours and yea yours would be quite good to follow as it's standard and interesting, only thing I wasn't sure of at first in your deck was the bloodflow connoisseur but I then realised you just sacrifice creatures you steal. I like it :)
ash zealot is a good agro card. and as you're interested in the more casual aspect, madcap skills has been a good card for me.
You should consider exquisite blood, with sanguine bond it gives a unlimited lifegain & damage combo
I know I should add the gyre sages, but I don't know what I should be ramping in to as the most expensive things I have cost 5 mana and I don't have much card draw for the need of a lot of mana. I've added to the sideboard for the future to go in the deck once I have them and thanks for the suggestion and advice for the deck. I'm looking to get hold of 2 more simic charms, I haven't used them yet so don't know how helpful they'll be, they don't look great at first look to me, but it will probably change when i play it
I found a couple of cloudfin raptors this morning, so added them to the deck, not opening any experiment ones though, will add them as soon as I open some. Looking to trade with people for more biomancers, should hopefully get a couple more by the end of the week. Thanks for the suggestions :)
The one suggestion i would have is take a krenko out as having 4 of a legendary creature normally results in holding one in your hand. at least that's a problem i got. Hope that helps
I've been going for creatures with hexproof and/or evasion really and the spirits originally were added in due to a lack of creatures and any suggestions would be welcome :) The Righteous authorities are there to help with card draw as well as giving creatures a little boost, I'm generally quite good at holding on to cards. Haven't played this deck yet, but will be playing it by the end of the month and will probably make some more changes then.Will definitely get a look at your deck and may leave a comment.
Coat of Arms is always helpful for an elf deck to buff them up
to try and keep all the auras I've tried to use creatures with hexproof or that work well with the deck. I might look into an Evershrike. I'll have to have a peek at a few of your decks :) Also thanks for the running of 3 auras, helps with numbers as well as making sense
Can't quite remember my reasoning for putting the grappling hook in there, any idea of the creatures i should add? Also, I like steel of the godhead, might try and get a couple from somewhere