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This deck is based around sunforger, it packs some lifegain, unblockable or dificult to block creatures, sacred mesa for mid to late game, mana acceleration through lots of signets (this will backfire from time to time), card draw (electrolyse, inspiration, court hussar) and lots of instant speed play that allows you to keep mana open for sacred mesa or card draw.
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you might want to throw in a few more devestating 4-drop red or white cards.
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Wow, this does look fun to play. Your choice of instants gives you variety, but some of them aren't very potent. Why search for 2 mana instants, when you can get 4 mana instants for twice the strength and the same cost? And, I think you may be misunderstanding Sunforger - you can only look for Red or White instants - not blue. You should drop blue entirely from the deck. But I like the idea behind this, that's for sure.
Oh, I see you need blue for Azorius Herald - hmm, tricky. Why not Skyhunter Skirmisher instead? Double striker and flyer, and that way you can purge blue.
lol, ok there goes the deck. It sure was fun to play :) That'll teach me to properly read my cards after not having used them for ages :) Ok I'll revamp the deck to white/red instants. By the way, the reason for taking a lot of 1x spells is because I play a lot against extirpate and haunting echoes. I think I'll leave blue in for card draw though.
ok, the new version is up, the bounce and counters will be missed :)