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First time I saw Bloodchief Ascension I thought I just have to use that with Mesmeric Orb. Well I finally build a deck around this combo.
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I would suggest putting in something that gives your creatures vigilance just to reduce the amount of cards you have to throw away.
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I only drop Mesmeric Orb the turn I have 3 counters on Bloodchief Ascension and I have opponents with tapped land. This results in an immediate kill or close to one. This deck is not about milling and if I'm the one that gets milled by Mesmeric Orb it means I'm loosing anyway. The deck is meant to hit hard and fast with equipped unblockable creatures and finish off with Bloodchief and possibly mesmeric. This deck wants a short game.
ControlGame has deleted this comment.
looks solid and mana curve is good; I'd probably get rid of Bitterblossom, since u don't really need it, and it reduces ur life total, which may take some serious hits from fast creature decks already
I've conciderd that but as I'm not running that many creatures the bitterblossom serves a dual purpose. It provides me with blockers (obviously) but also creates free attackers in case I'm playing a guy with a lot of spot removal. Flying might not be unblockable but it's the next best thing, and that with free to equip equipment like Grafted Wargear and Cloak and Dagger makes bitterblossom a really good addition to the pressure this deck puts on my opponent.
newbe has deleted this comment.
instead of arcane denial i would play countersquall for the accention this speeds up the counter getting
That's a nice idea, thanks!! The main reason I played arcane denial over counterspell is because it's easier to cast in a 2 color deck. Countersquall (or the better old school version Undermine, which I would prefer) is harder to play but I do like the synergy with bloodschief. I'll test it.