One card that would make this deck ridiculous is mind crank, because that coupled with the Bloodchief ascension is an infinite mill combo. Also, if you have Chancellor of the Dross in your hand in a multiplayer game when it begins, and you go first, you can activate Bloodchief ascension on turn one.
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Your first two suggestions were very true, and I am not sure why I didn't think of them before, so thanks for those two, but I feel that Nissa Revane does perfectly well in a deck without Nissas Chosen in it.
I think that the piranha marsh and the akoum refuge really do very little for you, plus they slow down your mana generation down a considerable amount. you really don't need dual color lands when you are running two colors. Also, it may cost 2 colorless more to play, but I would recommend Dreamstone Hedron over Khalni Gem, because, once again, you really don't need things that can for multiple colors. by the time you play a Dreamstone Hedron, you probably have all the black and red you really need already.
One fun card to put into this deck, in keeping with the bushido theme, is Konda, Lord of Eiganjo.
Just to point out, they kind of did bring Bushido back, to a certain extent, with the card ichorclaw myr. It may only be half a bushido, but you said "or something similar to it". (This is in reference to the main comment at the top of the page)
To fortify your position, you should add some Pariahs shields for use with the stuffy dolls.
It makes it difficult to look through and comment on a deck when there are zero of half the cards listed in it.
The deck seems to work fairly well, and my suggestions are of course, unneccessary, but with the elf swarms, it couldn't hurt to toss in Elvish branchbenders and maybe a coat of arms or two to further augment their power.
You may want to consider adding in Myr Galvanizer. Being as you already have palladium myr in the deck, two myr galvanizers can be used in combination with it for infinite mana. Infinite mana is never a bad thing, especially if you have bad luck with the diabolic tutors and the kuldotha forgemaster.
If fast mana is your game, I might consider using Koth of the Hammer instead of Chandra Nalaar. Chandra is great for damaging your opponent, but that takes a lot of time, time you could be using to get ridiculous amounts of red mana to play that hellkite charger. Also, the extra mana coud be used to ramp up your protean hydra. If you tossed in a couple of flings, this ramping could turn into massive amounts of damage.
With all of the powerful creatures you can get out with this, you may want to consider adding something like Roughshod mentor to allow all the damage that your opponents blockers can't take to roll through to the opposing player.
I would consider maybe tossing in some flings, with all the bonuses that your goblin gaveleer gets with the battlecry, that could add up to a considerable amount of damage. Quite possibly enough to take down an opponent already weaked by Valakut, the molten pinnacle.
This principle behind the deck is simple enough, I think it would work rather well. A few suggestions though: Because you have a few extra spaces for cards, and you are running green and red, I would suggest adding in a fun combo like might of the masses and fling. With all of the spawn tokens that you will theoretically be getting with the Rapacious Ones, you should be able to do quite a massive amount of damage to your opponents by using might of the masses and fling on an eldrazi token. this way, you get the benefit of massive damage without losing any of your powerful blockers.
One card that you may consider adding to the deck is Elvish Branchbender. With so many elf tokens on the field, you could get out a really big creature that way, which would be devastatingly effective if you could find some way to give it trample.
Your comments are all true, but the thing about Chandra's Outrage is that, while it is expensive to play, it can deal four damage to a creature while still doing the noncombat damage to a player that pumps up the spitfires. Sometimes, dealing two or three damage to a creature just doesn't quite do enough to take them out all the way, so it also helps in that respect.
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