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A deck to enter into mtglord's tournament (turns out I missed the deadline >.>) Activate Palliation Accord and Enduring Renewal. Play Ballynock Trapper, enchant it with Freed from Real, then play a Benevolant Bodygaurd. Sacrifice Benevolant Bodygaurd using its ablitty, tap Ballynock Trapper, then play Bodygaurd again, which untaps Trapper. Repeat. Out of W mana? Feed B mana into Freed from Real. Out of that too? Attack with Beacon Hawk for even more tappage. After all of this, a Wave Trasher thats on the field will be beefed up and all blockers will be removed from its path. Chrush your opponent with a powerful offense with Wave Thrasher and a massive defense with Palliation.
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this seems really fun but also really slow kill. i could e wrong but maybe some larger creatures would help
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Watch this: You have, say, 3 islands, 3 plains, and a azorius chancery, all tapped at the begining of your turn. In play you have a Beacon Hawk, a Ballynock Trapper, and a Wake thrasher, also all tapped. So, your turn comes around, and you untap 10 creatures. Wake Thrasher is now an 11/11 creature! You tap Ballynock Trapper, then play another Beacon Hawk or something. Ballynock Trapper untaps and Wake Thrasher becomes 12/12. You tap Ballynock Trapper again. Then you attack with Beacon Hawk, deal damage, and use its ablitty to untap Ballynock Trapper. Wake Thrasher is now 13/13, as powerful as a Krosan Cloudscraper! I mostly just made this deck for mtglord's tournament, but I missed the deadline. I suppose its still not a bad deck.
This is crazy! I like it. Sleep might also help you swing in for the kill with less mana investment in tapping down opponents' creatures. How do you respond to decks that don't play many creatures?