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Brings out powerful gold creatures like Nava Husblade and Grixis Grimblade that stack with each other, turning into powerful creatures. Rate and Comment plz.
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The deck needs some work. One of your issues is your lands. Your deck can't play any lands except Ancient Ziggurat and Archaeological Dig on turn 1. Even after that, every time you want to play a land, you have to return 1. You may not realize this but if you played one of the ravinica edition lands on turn 1, you have to return itself. Put different lands like Coastal Tower, Urborg Volcano, Salt Water Marsh, Blood Crypt, or City of Brass in. (Those are some examples. Shards of Alara have a lot of 3 mana lands and obelisks). If those are out of reach, just get basic lands. The signets and Mana Cylix will take care of any color you need. The creatures don't stack like the way you might think they do. Reading your description gave me the impression that you think the more multicolored creatures you have out, means they get more +1/+1 buffs. They don't. It says as long as you have another multicolored creature, this creature gets +1/+1. Not, this creature gets +1/+1 for every other multicolord creature you control. The signets are good. The creatures aren't bad, but they don't work the way you think.
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This deck need 4 x Knight of New Alara Creature - Human Knight 2/2, 2GW (4) Each other multicolored creature you control gets +1/+1 for each of its colors. That would boost the power of your creatures alot Also, have you thought about using the tri colored lands from the Alara Reborn set They come into play tapped but you dont have to return a land to your hand. Plus you would have three different types of mana you could add per land. Check out my Coalition Victory deck to see all of the tri-color producing lands http://www.mtgvault.com/ViewDeck.aspx?DeckID=24770
Thnx for the suggestions. Actually, I did realize that creatures like Grixis Grimblade don't stack for each gold permanant I control. I just like them because they become a 3/2 creature with an ablitty such as first strike, flying, or such for only two mana. That means by the third turn I could have 2 creatures with 3/2. Then, if all goes well, by the fifth turn I could have three such creatures as well as a fusion elemental or cromat. Basically, this deck is more of a weenie deck. Knights of Alara are a huge help, as they can add a lot of damage. Good suggestion there. Also thanks for the suggestions as per lands.
thats my bro
cmon the worse part is he bought it so living nightmare for me
livinggggg nightmare