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Artifact Combo deck made for EDH with Sharuum as general. I know it's been done a lot, but the main focus of this deck is on game breaking combos and utility, rather than finding ways to plonk out big creatures. I tried to maximize the amount of combo versatility in it by making multiple avenues to get off infinite turn loops/infinite damage loops. Almost all of the fetch can pull into a combo within 3 turns if needed, so the amount of options is there. And suggestions would be appreciated, most of the combos do work fairly well in multiplayer, but it's definitely a deck made for 1v1.
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