You know what I mean. Typically he's the strongest creature on the field by the time I drop him. Particularly against mono colored decks as this decks messes your mana base around.
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Typically a 4/4 unblockable by the time I drop him. The enchantments pump him up. I'm designing a side board to transfer all green out.
To address the life gain issue... I won't need life I'm bashing my opponents head in with a 9/9 flying demon. Also the kill cards gain life. As for the Highborn, I wanted to put the better vamps in the deck(Highborn, Gatekeeper, Bloodwitch, Ghast) but I needed specifically one drops to power out the demon or Captivating Vampire. Although now that I type this Blood Ghast may not be a bad addition.
Much better than the last time I seen this deck. Much more consistent. I would like see another Smother and Guul Draz Specter, but the question is what to take out.... and I don't know.
How about some Ruin Ghosts? Allows you to play an additional land a turn. Check out my deck for example. http://www.mtgvault.com/ViewDeck.aspx?DeckID=49365
So essentially this deck slowly stalls your opponent into a deck out?... interesting. I don't see much a win beyond that. Wall of Denial fits your colors and is great for stalling.
I'm mainly commenting because the song I happened to be listening to is Spellbound by Lacuna Coil, possible theme song maybe? I'm not a big red player, but I like this deck. It's unusual enough to appeal to me. I would recommend trying to add another Dragon Fodder for additional defense, but I see little room for that.
this deck seems fairly inconsistent with all the one-of's. I would suggest removing the one-of's and focusing on 3-of's and 2-of's becoming playsets. Or choose a few of the one-of's and getting play sets of them, like the hydras. There is no reason for Nath to be in this deck. Sure he makes elves but the chance of casting him is slim without black producing land. Cutting land in deck that need massive mana isn't always a good thing, but the loss of 1-3 land shouldn't hurt. In summation... No need for Nath or Leafcaller. Add more of the Hydras, both of them. Lose the enchantments and focus on making play sets of your 3-of's.
I don't think Bloodchief Ascension is particularly useful in a deck that can't quickly damage an opponent to build the counters. If your opponent has a hand by the time you can cast Mind Sludge, you're not doing a bang up job at killing their hand. I enjoy very much the aspect of killing my opponents hand, which is why Liliana is my favorite walker as well, and I have never looked at Megrim and liked it. It is pretty much useless once your opponent is top decking. Why run them when you can run more hand kill? Megrim isn't worth the mana, at least to me, unless you're playing cards to make your opponent draw so they can discard. In summation, remove the Bloodchief Ascension, Megrim and Mind sludge for some more field control for the little bastards that your opponent gets down before you manage to kill their hand and more cheap hand kill. Maybe some more land. And now, shameless self pimping. Check out my decks and leave comments. Always appreciated.
Because I marked the first B I seen.
Much better with less cards.
I didn't want Iname, as One. I'd have to cast him from my hand to benefit fully from him.
After seeing your deck I built my own legendary spirit deck in your honor. Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=50657 Check it out for ideas and leave comments.
I like the legendary aspect. I have been trying to fabricate a deck to use Time of Need in myself. I don't much like this 90 card thing though. Joyous respite doesn't seem necessary. Same goes for Scouting Trek, stacking your deck isn't help full unless the cards you stack win the game. That said, Congregation at Dawn. Nourish seems unnecessary, life gain sucks unless you can use it to win. That goes for Kirin, at least your second one. Recommendations.... Although not a spirit, Elvish Piper.
Etherium Sculptor to lower mana cost to, potentially, 0. And, if you can get a few, Tinker.
All advice taken. Except Tharaximundar, had to go mono.
Isochron Scepter.