My GOBLINS WIN

by serifanlord on 02 October 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)

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Deck Description

GOBLINS averge win is 3 turns!! :) and can still compete against other decks as late as turn 6

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,371 times.

Mana Curve

Mana Symbol Occurrence

000600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for My GOBLINS WIN

Please, i need ideas, as i want to compete in a legacy tounament with this deck!!!!:)

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Posted 02 October 2011 at 23:16

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I would recommend more land. At least closer to 20, maybe some teetering peaks too, they help my goblins alot! or even goblin burrows.

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Posted 02 October 2011 at 23:43

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i had thought about adding more lands but there are so many good goblins i wanted to cram in:) plus with lackey/vial and the warren it kinda makes up for the land loss...one of my bigest concerns though is how well it would do against another fast deck or if the lacky's get killed quickly ,then land becomes a major concern. the tetering peaks is a great idea, i just hate how it comes in tapped:) because the idea is to use the lacky as a land :). my fav set up is, 1st turn, land +vial 2nd lacky(vial) then land and goblin bush whacker kicked and play seig gang commander(lacky) third turn warren inst(vial) then goblin chieften with 3 lands:)

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Posted 03 October 2011 at 01:23

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Yep, not enough land here. I would drop Kiki Jiki and the Sensation Gorgers for 4 more mountains.

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Posted 03 October 2011 at 23:14

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when i do practice games, the land ratio works out:) i just need one land:) for the deck to work but ill try droping those cards ill add 3 lands and one g ring leader

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Posted 06 October 2011 at 15:02

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