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"You're dumb, your deck is way more than 60 cards, you can't cycle quick enough."This may be true, until everyone at the table is drawing 13 cards a turn and an additional three on yours. Playing against a life-gain deck that keeps recycling the graveyard? Good thing you can make each card drawn cost four life!
Works amazing in emperor and king formats, but don't expect to win if there's only two of you.
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Interesting concept for multiplayer, the only problem I see is that you give your opponents the chance to draw their best cards and use them against you. Personally I would suggest adding blue as second colour because you get access to some cards that would fit to the decks strategy. Spiteful Visions, Underworld Dreams and Ob Nixilis, the Hate-Twisted ... Fate Unraveler number 5 to 16 but harder to remove for your opponents. Whispering Madness ... needs a blue-splash but allows you to force all your opponents to discard their hand and draw cards equal to the highest number of cards discarded this way. Additionally it has the "Cipher" keyword which allows you to re-cast the spell when a certain creature you control deals combat damage to a player. Dark DealForced Fruition ... another card that needs blue but a powerful draw-engine. Skyscribing ... something you can put your exess mana into On the defensive side of the deck I would use some cheap creatures with deathtouch to get you through early-game and some more creatures with power/ toughness based on graveyards. Consuming Aberration, Mortivore, Gifted Aetherborn, Vampire Nighthawk, Hired Poisoner
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lukewarm1992 has deleted this comment.
I have a deck that is more precise with every action as a gain in your favor. A dis-Card, Draw, and Casting as well the use of the Grave on either side. take a look https://www.mtgvault.com/lukewarm1992/decks/delve-from-the-grave/ and 60 cards is the way to car when the cards have a more direct collective purpose. Yours seems a lacking in reason or context with a few of your card choices.