The owner of this deck hasn't added a sideboard, they probably should...
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This is a custom way of playing that me and a couple of friends created called rush, here's how it works: You can only have 17 cards, no more no less; when you take damage, that damage is converted into points, whoever has the least amount of points at the end wins; when you go to draw a card, but can't, it is not game over, you discard your hand, you can't declare or be attacked, but all non-permanent spells in you graveyard have flashback; effects that say you lose the game are the only way to truly lose the game; the game ends when only one person has a library, or when everyone else has lost the game.
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