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I really want guttersnipe to work goddamnit. Three colors to try and get burn draw and removal. Alternate plan is still burning without the benefit of the trigger, this deck wants to win before turn 8, and can tempo to turn 12 or so. It has problems with faster decks, Naya or Gruul rush. And can have issues with Esper out growing it and saying no. But is resilient to Bant, Aristocrats, and Junk. So it is at heart a deck built to beat top decks. Can have inconsistency issues but is a fun run at an FNM.
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