Pick the cards you would rather draw 90% of the time, double or triple the number you have and take out the one's that are only good some of the time.
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Glad I could be of help =D You don't really need to worry about the bloodthirst. If you start attacking early and you never let up your creature should be hitting all the time. So just play the bloodlord after you attack and you'll be fine. Also, even if you don't activate the bloodthirst on summon you can still play it. Just play some vamps afterwords and it's still worth it.
Oh...and add 2 more warcallers if you have em. Those are AMAZING elf tribal cards
If this is an actual deck you are playing with it looks fine. If this is a theoretical deck there are some spots that could be helped with the right cards Some that come to mind 4 x Genesis wave 3 x Primordial Hydra 4 x Untamed Might (what with all the mana you have) 2 x Overwhelming Stampede 4 x Copperhorn Scout You'll have to find some cards to take out to fit all this though
Btw....This really is a fantastic idea. You should make another similar to this with different starting cards when we've edited this one to death. =D
Ok....this mana needs help. Drop: Stomping Ground Blood Crypt Grove of the Burnwillows Verdant Catacombs Copperline Gorge Add: 2 x Woodland Cemetery 2 x Swamp 2 x Dragonskull Summit
Oh...one more thing, consider tezzeret's gambit. Yea it costs 2 life but WHO CARES when you get two cards AND get to double counters on everything!
I have a friend who is rather obsessed with Vamps so I know how a deck like this works fairly well. WhiteAndBlueTheyKillYou is spot on for a lot of it. Although I would tend to disagree with Arc Trail > Volt Charge. This deck is going to run counters....lots and lots of counters. Proliferate is nice and with the direct damage I would say it's worth it. However, because there are so many lowbies you are going to need to buff them constantly. Throw in 2 "Curse of Stalked Prey". Swap the number of Stormkirks you have. 4 nobles and 2 captains Sub out the Child of Night for Vampire Nighthawk Sub Kalitas for another Bloodlord Ditch both contagion cards for another 2 Nighthawks Change burst lightning for guaranteed kill cards (you are running black after all) such as Feast of Blood or Doom Blade (sideboard something like Go for the Throat decks with black) Blade of the Bloodchief is FANTASTIC. Add more if you have them, just make sure that you remember it's there. My friend wasn't paying attention when a score of tokens died and he could have put 20+ counters on his creature. Also consider using some bloodcrazed neonites. They are an early drop that can buff FAST. if you lose them oh well. Finally I wouldn't bother with Bloodghasts in this, they are too expensive and will constantly lose their counters if you let them die (which is why they are there =D You asked for info...hope I didn't over do it. Cheers
For reals. The amount of life this would be loosing just for land is getting out of hand. If we really want land options how about we sub the Birds of Paradise for some Vivid Groves and cut out the enters tapped or lose life cards. The "if swamp or forest are on the field" land cards are better and without enough basic land they'll always enter tapped.
Ok....so I just took a crash course on Jund. (Pretty much been playing this game for 2 months grand total). Toss in 4 Lilian of Veil for fun and ignore my comment about Bloodbraid elf. =D One concern I do have is that we are trying for an Ooze tribal deck and Jund simultaneously. Should we try and focus it to one or the other?
Can someone explain why Bloodbraid Elf is in here?
Also, kill the Virulent Wound (why are dealing with poison counters at all?) and Breeding pit makes no sense at all for this.
Drop the acidic slimes and get rid of some removal. I would vote the Lightning bolts.
Well thanks to your comments I just bought 4 Karmic Guides. After I gave them some thought I started to realize how strong they really are. (especially if you pair it with Mimic vat o.O)
I like your Eternal witness + Venser/Timewarp; however, I agree with MountainDweller. You have so many cards that the likelyhood of getting what you want is slimmer. Demonic tutors are nice but you have to remember, when you are spending four mana to get a specific card, your opponents (if they are good) are spending that mana to summon creatures or increase mana etc. This gives them the advantage. By limiting the stacking your strongest combos (like infinite turns), you can ensure that you can pull it off every game instead of every 6th game. I've found that by playing certain friends too much, you only think in strategies that can beat that opponent. I can't imagine this would fair very well against a expertly crafted quick strike. You have too many things that cost a lot of mana with little to no mana acceleration - plus little creature control or blockers until you get enough. But as your deck does seem to have 8 strategies behind it, I can see the benefits of being confusing or distracting. If you are going to keep your strategy, definitely swap out Demonic tutor for buried alive, or at least add it. Most of your creatures are easier to bring onto the field via the graveyard that hardcasting.
Why all the special mana when you are mono-white? Also, 4 invincible hymns is a lot.
I like it but I don't have it. :( I think it would be more useful if I had more expensive eldrazi in my deck or something but I've chosen to try and make it without them. I did find an interesting card that I'm thinking of putting in though. Decree of Justice. It's essentially a more expensive White sun's zenith that gives 4/4 angels with flying. I find that if I survive to late game I have 12+ mana at my disposal. This, unlike a pellakka could prove to be the saving card.
Although I really like Venser, he is blue. So either I would have to make this 4 colors, or drop white/red. I rather loathe Balance as, unless I get it very early game, I am going to lose a ton of land, which, without this deck doesn't have much to stand on. I don't understand why I should put Sakura in and take out cultivate. I deliberately stacked cultivates and harrows and explore to ensure that I could blow past my 7 mana breaking point as fast as possible and then, if low on creatures, Lead the Stampede to get more. Sakura would give me less mana and would be a weak creature that might get returned by a Monstrosity. . I absolutely love the Scute Mob though :D I'll need to get myself some of those.
Almost all of these are cards I actually have in a deck which I am trying to reduce to 60. Any thoughts on what I could take out?
Too much land with nothing expensive to spend it on. You will run out of cards to play very quickly. Also, the Neverending torment isn't going to deck burn fast enough at only 7 cards a turn. Besides, paired with the cheap mana costs you probably wont have 7 cards in your hand anyway.