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lots of zombies lots of milling multiple win conditions....whats not to love?
play the defense (and don't be afraid to lose a couple creatures) until you pull up the undead alchemist and then start milling! the havengul runebinder will beef your army and the trepanation blade on anything is going to really start putting the cards in your opponents graveyard throw in an aqueous form on top of that and you'll be zoomin your way to victory be careful of your life total however as it can sink quickly in faster games
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I like the idea, but needs more lands with the manacurve. Consider adding Wight of Precinct Six, he can became monster in milling deck.
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that's actually a really good idea with the wright and I agree it is a little low on mana but tell me what you would take out to add the mana?
I'd take out 1 trep. blade, and both rooftop storms, it doesn't really work when you can't put it in game before T6...
hmmm ok yeah that's not bad
although at that rate it would be better to take grave betrayal since that's turn 7 and the rooftop storm is just so nice
Id put in a couple of mind grinds because you wont always be able to kill with just the zombies.