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This deck is based on giving the opponent a bunch of horrible choices. Would love some feedback :)
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The bones here look deadly. Grixis got some good material in this last set. That being said, I see a couple conflicting things in here that could possibly be tweaked to up the amperage. I'm not sure death's shadow is surrounded by enough bleeding effects to make it effective. The lands help, but other than that you're only bleeding with thought seize, so death's shadow is a dead draw until the late middle game at least as is. Dark confidant would be right at home in this deck and would help this bleeding problem.3 copies of claim//fame seems like it could run into some dead draw situations, as you only have 10 critters it can target, snap is a double requirement (target in grave and mana), and death's shadow is conditional, so a copy in the opening hand is almost certainly going to be dead for quite a while. I think 2 copies will keep it out of the opening but still workable. Kolaghan's command has a similar function too, so cutting down the frequency doesn't drop your grave fetching too much.The deck as is is a touch light on direct interaction, and could do with some terminates. Just my thoughts, not trying to sling hate
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Thanks a bunch for the feedback! You were totally right about death's shadow and Claim//fame. Snapcaster didnt really work out either, so have gone away from playing blue all together, and opted for a jund base rather than grixis.
Jund has some good punch for it too. I would advise cutting down the curve a bit, you are top heavy with 3-drops, and you want to be able to have a turn 1 and 2 play every time