Eternal Gifts

by Seigren on 04 July 2017

Main Deck (60 cards)

Sideboard (15 cards)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

It's a deck that wipes the board to allow you to put out big eternalised creatures. Nothing too complicated.

How to Play

So I have changed it a lot since I first created the deck, then after seeing the RPTQ's winner's version which in it's core idea isn't that far from my own, I decided to pick a thing or two from him.
Most notably, I picked up Angel of Invention. Regal Caracal used to be my lord because I hadn't thought of Angel, and I had much more cats in this deck, now though every creature gets buffed regardless of type.
The Refurbishes were the best thing I took out from the W/U God Phraoh's gift, since they allow me to tutor any artifact form the graveyard to the battlefield, including GP's Gift. That allows me to reduce the number of Gates to 3 and put 3 GPG instead of the two I had before. I also allowed myself to put in Oketra's monument. My High cost cards are all 5 drops and white, so getting one with a Trophy Mage gives me huge value, since I also have lots of 1 CMC cards.
FTM I decided to keep the contingency plan, instead of strategic meeting, since they allow to search further ahead in my library, and allows me to keep lands in my library in times of need.
Thraben Inspector's were thought of a long time ago, but were disregarded, due to me thinking that I would never have the time to use 2 mana to crack a clue. Oh boy how wrong I was. Last FNM, didn't end that well cos of that.
My Sideboard can be switched in case of a mirror matchup. Or can bring minor changes if somebody shut the deck hard. I have for example found that against Temur, First round is a blow out win in this deck's favor. However, from the moment they are able to bring in Rhonas, and artifact hate, it gets very hard to play. Wings of rebuke and Baral's expertise can deal with Rhonas, and Confiscation Coup is completely broken against any of the gods, as it leaves you with enough energy to use with aether hub and put out any color you wish to have.
Also do not be afraid to completely bluff your opponent, during the second round.
It works very well against Grixis control. Just get all of the elements of that relate to GPG out and bring out whatever you want form your sideboard, mostly Crook of Condemnation, which shuts down Torrential Gearhulk's ability. Funny things happen, when your ooponents has used it himself for turns on end, when he realises that you also got one out, and that you do not particularly care about your graveyard anymore.
U/W Monument is an even matchup, although it wins if you both have your best hands. I'd recommend bringing in Baral's expertise, and Winds of Rebuke, since they can deal with Monuments, Westvale Abbey, and other annoying things.
The funniest thing to do in a mirror matchup is just to get B. Expertise, winds of rebuke, and Confisctation Coup, and wait for the tokens to come out. It's dreadful for them.

Deck Tags

  • Standard
  • Hour of Devastation
  • God-Pharaoh's Gift
  • Eternalise
  • Zombie
  • Azorius
  • Blue
  • White

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,440 times.

Mana Curve

Mana Symbol Occurrence

2315000

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Eternal Gifts

Cultivator's Caravan can be fetched with Trophy Mage and can help ramp into the more expensive cards. Once the mana isn't needed anymore, you can crew it, effectively turning on of your 4/4 Zombies into a 5/5 :p

1
Posted 04 July 2017 at 07:43

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If you're only cheating it out turn 5-6, it seems like it might be easier to simply use a ramp deck

0
Posted 04 July 2017 at 14:38

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Reasons I am not using a ramp deck:
It needs green (PS : I don't like playing green )
Green implies BIGGER creatures by turn 5-6 than 4/4 (see sandwurm convergence)
If you're ramping, you have a better plan in mind.
I made this deck to take advantage of the numerous things smaller creatures avec access to more easily ( unblockable, lifelink, etc), while having a virtual card advantage in other eternalise/embalm cards in the graveyard.
I HATE green (^^)
Also, gate allows you to cycle your cards out for free while putting creatures in your graveyard , creatures that you actually want to be in your graveyard AND delays a bit your potential loss by giving you life
So yeah, while ultimately it might seem easier to use a ramp deck to get out Gift, ultimately, you would just be standing there at FNM asking yourself why you had settled for something good, while you could have done waaaaaaaaaaaay better with the ramp base

0
Posted 05 July 2017 at 02:10

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Also, it should be possible with this deck to regularly have two Gifts out by turn-5-6

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Posted 05 July 2017 at 03:03

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