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Not tested yet =(Created just for fun, turned out rather well, i think ^^It's pretty cost efficent and the cards probably play well together, so i hope it plays down fast or at least at a moderate speed.Please tell me what you think =)Oh, and if you can think of a name for this, feel free to tell me in the comments =DPS: The Sideboard is more of a "Maybe-List" ;)
This deck is pretty much all about how the abilities resolve.Since all the abilities resolve when a creature attacks the controlling player decides in which order they go on the stack (at least I hope so^^)The power of almost all creatures is below two so everytime they attack they will trigger "Raid Bombarment" so this will be the last Ability that goes on the stack, to get the maximum amount of Damage out of it.Then pretty much everything else goes on the stack buffing the creatures to do more damage.For example the battlefield looks like this:1x Copperhorn Scout1x Akroan Hoplite1x Knotvine Paladin - equipped with Mage Slayer1x Pianna, Nomad Captain1x Wild Beastmaster1x Raid BombardmentYou attack with every creature.Then decide to put the ablities on the stack like this (from top to bottom of the stack)5x Raid Bombardment = since the ability checks the power now it will find that every creature has a power of 2 or less so it will deal 5 damage to the defending player.1x Copperhorn Scout = this just untaps all of your creatures but they are still attacking.1x Pianna, Nomad Champion = this gives every attacking creature +1/+1 (including itself)1x Knotvine Paladin = this checks for untapped creatures (incuding itself), luckily we untapped everything we have with Copperhorn Scout, this means a solid +5/+51x Akroan Hopite = it just gets +5/+01x Wild Beastmaster = we put that first on the stack so it resolves last, in this scenario it just gets +1/+1 because of Pianna, but with the war cry of Signal Pest or Goblin Wardrive, or the ability of another Wild Beastmaster this will become even more effective. But anyways this got +1/+1 from Pianna so it is a 2/2 and it gives every other attacking creature +2/+2.1x Mage Slayer = since the Knotvine Paladin is buffed to the maximum (in this scenario) it does 10 damage to the defending player regardless if Knotvine Paladin is blocked or not.after all this we have:1x Copperhorn Scout 1/1 + 1/1 + 2/2 = 4/41x Akroan Hoplite 1/2 + 5/0 + 1/1 + 2/2 = 9/51x Knotvine Paladin 2/2 + 5/5 + 1/1 + 2/2 = 10/101x Pianna, Nomad Captain 2/2 + 1/1 + 2/2 = 5/51x Wild Beastmaster 1/1 + 1/1 = 2/2if not blocked (yeah not pretty realistic, but anyways ^^) this would be:30 damage because of the creatures5 damage from Raid Bombardment10 damage with Mage SlayerThis would be 45 damage and 15 are unbloackable.Pretty nice, huh?Sorry for all this text by the way =D
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Meekstone would be nice in this. So would Retribution of the Meek.
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Great cards if the deck stays as it is.But i thought about replacing raid bombardment with something like Lighning Bolt for a little bit of early game control or Strength in Numbers for an even greater attack boost if combined with Wild Beastmaster and replacing Nacatl War-Pride with Fangren Firstborn.Another card i thought of is Rubblebelt Raides or Gleam of Battle (but with 6 Mana i think it is al little to expensive)
Statt Raidbombardment könnte man auch Hellrider spielen.
Hab ich auch schon überlegt, aber ich bin nur ein armer Student und der kostet so viel =D
So? 70 cent auf MKM ...
Echt? o.OOrientiere mich meist an den Preisen von magiccards.info ist zwar Dollar passt meist aber ganz gut, und da steht er mit bis zu 7$ drin =D
Du darfst doch nicht den High-Preis nehmen ... 7 Dollar ist das höchste, was irgendjemand *anbietet*. Keine Sau kauft das. Median Price auf magicards.info ist 1,50 Dollar. Die meisten Karten sind heutzutage nix mehr wert. Solange Du keine heißen Type II Karten oder Legacy staples willst, kannste viele saugute Karten fürn Appel undn Ei bekommen. Ich bin zwar auch kein Freund von MKM, aber die Leute orientieren sich halt danach. Da kann man geile Schnäppchen machen.