Current Mana Wins Games

by SeekerStarcraft on 27 April 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,096 times.

Mana Curve

Mana Symbol Occurrence

0270038

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Current Mana Wins Games

Against whom? Would you like me to demonstrate how I'd destroy this deck?

You need more search, and ones that put it on the field. Dawntreader elk is a good card for this deck, rampent growth as well. What usually end's up happening, when you run that little mana, you fill spots up for search. Search generally slows down your game. If you want to make a very low mana deck, that's cool! Yet your creatures have to reflect that goal.

Why not play cards with more synergy? Dead eye navigator? Seriously? All that is going to do is flicker boarder land ranger, yet he cost to much! When you have six mana, you wont' need to play him. The first thing I would do is drop the huge creatures, and work off some low end flicker and death effect synergy. So when you sac dawntreader you can have some stupid stuff go off. Then return the thing for some more? It works.

I love your fixes, farseek, verdant, urban ev, boarder land, arbor elf, they all get the job done. Yet I kinda want to see this deck move into the three or four color realm. There is just too much death effect stuff in green black blue that looks good, and a huge amount of stuff in red that are nearly auto include. For example, burning tree emissary and infernal plunge.

In general, I'd describe this as a good casual deck, yet I have very mixed feelings about your creatures.

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Posted 27 April 2013 at 01:06

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I think this deck is casual, as far as my untrained eye sees. Truthfully, you do want to have bad decks (oops, no offense) in casual. You have more fun that way.

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Posted 27 April 2013 at 01:30

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Just looked at dawntreader, really good card but rampant is not standard. and no the thing with deadeye is land destruction you can look at what i want it to be if you check out my decks you bounce acidic slime and the primodials to kill people

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Posted 27 April 2013 at 01:32

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it is a standard deck

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Posted 27 April 2013 at 01:33

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I figured as much but numerically it isn't consistent.

I want to add, SeekerStarcraft, I love the way you think, from what I can tell by this deck (and the finished version) . I really want to see what you build later. Right now I am just trying nudge you in a slightly different direction. All magic players like value. I don't see those six cost of yours giving you what you need out of this deck yet.

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Posted 27 April 2013 at 01:33

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No no no, I meant that this is probably played in casual. (as in it's better to play this in casual than standard as far as I know)

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Posted 27 April 2013 at 01:33

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I admit with deadeye there is some sick combos that when they go off really wins games, but the current meta with three color decks and using either chromatic lantern or dual lands the slime and primordial take care of that. so much so that by the middle of the match my oppenent usually can do nothing. the problems i have had at fnm with is boros and rakdos anybody else i duck dodge and weave my way to a win. what i'm trying to get at is that it counters a lot of decks really hard now. Anybody else using a control deck i can use their own counters against them with the blue primordial. what i need is and adaptive sideboard for aggro. i really do appreciate the input and the support.

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Posted 27 April 2013 at 03:21

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also i don't have a large cardpool and i get my cards b y entering and winning tournaments so try not to give me suggestions that break the bank thanks.

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Posted 27 April 2013 at 04:05

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