ZOMBIE POD!!! Death by Dying

by Seantastic on 01 July 2012

Main Deck (61 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Zombiepod deck with some improvements in it. Basically what you do is you play/pod into your blood artists and then pod your creatures to make your opponents lose mondo life, especially with Geralf's Messenger. Now this deck has good control with perilous myr, manic vandal, skinrender, acidic slime, and zealous conscripts. Not to mention the game-ending creature/board wipe massacre wurm. If you get that out your opponent will have VERY little fight left in them, trust me!

What I love about this deck is actually phyrexian metamorph. Say your opening hand has birthing pod and tons of good creatures for podding and you draw into mana, mana, mana, then you can pod your geralf's messenger into phyrexian metamorph and make a copy of Birthing Pod! then you can pod for nasty damage twice as fast! Another cool synergy is that you can pod your Messenger into restoration angel and blink your geralf's for a fresh nasty ol' zombie and another 2 damage!

Please let me know what y'all think, I am all for helpful comments or concerns so fire away!

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,568 times.

Mana Curve

Mana Symbol Occurrence

023936

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for ZOMBIE POD!!! Death by Dying

I think this deck has a lot of potential I would suggest maybe making the deck a bit more consistent by dropping some of the singles that aren't as versitle and add more copies of the ones that fit the theme more

Hey need some advice for my Death Deck please help

http://www.mtgvault.com/ViewDeck.aspx?DeckID=3522500 likes

0
Posted 01 July 2012 at 17:03

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Thanks for the advice! What cards would you suggest? I have all those singletons in right now to support podding and to handle certain things, for example:

skinrender and perilous myr is for creature control
manic vandal and acidic slime is for artifact control
acidic slime is also for land and enchantment control
restoration angel is to blink a geralf's messenger and still have a creature to pod
zealous conscripts is for anything-control, mostly for enemy planeswalkers
and of course massacre wurm is for more board control and is pretty much a game ender in most circumstances

I might consider working another restoration angel in but otherwise i think these cards need to be in here to protect and further the deck, but let me know what you think

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Posted 01 July 2012 at 22:29

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GREAT DECK!!!


CHECK OUT MY DECKS A WOOD LAND ARMY IS THE BEST ONE!!!

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Posted 01 July 2012 at 17:29

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Hi! It's awesome that you made a Zombie Pod deck, I hadn't checked this site in a while, but seeing more players play Zombies is always a good thing. Here's a few suggestions I have, and at the bottom I'll just list the complete changes I would make:

Hex Parasite is generally more of a Sideboard card to bring in against players using Planeswalkers, generally Garruk or Tamiyo in the Standard format. However, because you are less committed to Black then most Zombie Pod decks and have more Green/Red splashed in, having a card you can play regardless of your first land is a great card to have. However, I still think that you should play more Diregraf Ghouls just because they are great early game and later they serve as either blockers or just as food for the Pod. Even if you cannot play it 100% of the time, the difference between a 2/2 and a 1/1 (because sometimes your Hex Parasite will not be doing much of anything other than attacking/blocking) is huge in the current standard format. Also they allow Gravecrawler to come back, whereas Hex Parasite does not. Keep some in your main for their versatility, but take one or two out for Diregraf Ghouls. Plus you already have Conscripts for Planeswalkers so 4 Hex Parasites seems a bit much.

Huntmaster of the Fells is really expensive money wise, but running one as a singleton in this deck would actually be really cool. I am not entirely sure how often you would be able to play it without the Pod, but I think that if it's only a single copy, it would be a great addition to the deck. Also, it gains you life which can become essential later in the game with all the life you are paying to the Pod. I never considered it because I don't own one/have the money for one and my Pod deck was more mono-Black.

Disciple of Bolas is a new card in M13 and while I am not entirely sure if it would work or not, playing one as a singleton could provide you with ridiculous card advantage/help gain you life. If you have Geralf's Messenger out, and you sacrifice it to Pod to search up Disciple of Bolas and then sac Geralf's Messenger to the Disciple's effect, you effectively gain 2 life, make your opponent lose 2 life, and draw 4 cards. That's a ridiculously good play, even if it does lose you your Geralf's Messenger.

With those last two suggestions, that adds two more 4 drops, and if you want to have those, I would add in another good 5 drop just so you have something to transition out of after fetching one of those. Sadly, both Conscripts and Ooze are a bit situational (though I suppose getting Ooze to destroy a land and then next turn making a Massacre Wurm always works), adding in another 5 drop would still be a nice addition. I'm not entirely sure what to add, but here are some ideas:
Invader Parasite: good against Ramp decks, adds more disruption/can quickly end games if you are on the play and you manage to get him out on Turn 5-6. I might say put him into the Sideboard just in case you get up against a Primeval Titan ramp deck or you are on the play and want to disrupt your opponent's board.
I personally use Morkrut Banshee as a 5 CMC creature because it acts as removal, but I don't think it is the best. Thragtusk is a new card from M13 that is a 5 drop, only costs 1 green so you could actually hard cast it, and it is ridiculously good. I think that Thagtusk would be a perfect addition because it has an effect when it enters the battlefield gaining you 5 life and when it dies (whether your opponent removes it or you sac it for the Wurm), you get a 3/3 Beast which could in theory be turned into a 1 drop.

With that said, here is my final thoughts about what you should add/remove (I also have a Sideboard that you could add, because Sideboards are great to have! :D):
Add:
+1 Forest
+2 Diregraf Ghoul
+1 Huntmaster of the Fells
+1 Disciple of Bolas
+1 Thragtusk
Remove:
-2 Hex Parasite
-1 Black Sun Zenith
-2 Go for the Throat
-1 Swamp (I'm not really sure about this, but since you would be adding in Thragtusk and Huntmaster having an extra Green source to cast those from would be nice. Taking out a Swamp for a Forest could be good, but it's something you would have to test).
Sideboard:
1x Invader Parasite (against Ramp/on the play to disrupt)
3x Manic Vandal (against decks that contain more artifacts than just a Sword or two. Keep one in the main board to fight all the Swords).
2x Tormod's Crypt (great card against reanimator/other graveyard based decks that doesn't stop your deck like Grafdigger's Cage does).
1x Ratchet Bomb (against Delver decks)
3x Gut Shot (just a great card to get rid of Llanowar Elves/Delvers but also is great to have in match-ups against Champions of the Parish or other great 1 toughness creatures in the set)
2x Go for the Throat (removal is always good)
1x Black Sun Zenith (good against WU Delver decks and tokens. Taking out Geist of Saint Traft and the Spirits from Lingering Souls is always a good thing to do)
2x Gloom Surgeon (as much as I hate this card, it's a decent two drop and it is an incredible blocker. It sucks because it eats your library, but against aggro decks this card is so important. Having a blocker no matter what that can also turn into a Geralf's Messenger is so important because you are giving up a lot of your life to feed your Pod)

Hope this is helpful, quick gotta play as much with Zombie Pod as you can before it shifts out of Standard!

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Posted 14 July 2012 at 01:15

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