Z-2: The Great Hunt

by SeanL on 02 November 2015

Main Deck (60 cards)

Sideboard (0 cards)

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How to Play

It's a pretty straight-forward "Big Stompy" deck. Has early mana issues, but once you get out a Karametra's Acolyte, a Nykthos, or a Karametra's Decree - especially the first two - the mana engine starts to ramp up tremendously fast.

A key, simple victory is to drop a Hydra Broodmaster, and if it lives to the next turn, trigger Monstrous with every scrap of mana you can assemble. Getting a sudden swarm of 10/10 Hydra tokens can make for a real bad day for the other guy.

Polukranos can be used to sweep the board of possible blockers, even at the costof self-suiciding ("he dies of indigestion, but you still get eaten"); trigger him with an X of 12 or 14, and just level everything else on the board with it.

The Arbor Colossus and Nessian Asp are primarily for defense - both have reach, both can get to 8/9 or 9/9. Blight Mamba makes a good "cheap defender" - regenerating AND Infect, unless they have a lot of trample you're in a good place with the Mamba on defense.

This is NOT A FINESSE DECK. It's pure, brutal, obvious power. An iron fist, wrapped in an iron shell - none of this "velvet glove" nonsense.

In other words: HULK SMASH.

Deck Tags

  • Big Stompy
  • Budget
  • monstrous
  • Casual

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000055

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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