The owner of this deck hasn't added a sideboard, they probably should...
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Who doesn't love Giants?
Not too complistercated, really. :DMana ramp, summon big dudes, squish opponent.You can use Coalition Relic's ability to apply a Charge counter to itself to "save" it's 1 mana for the next turn. Together with being able to search your library for land and put it directly in play with the Ondu Giant (1 basic, when it enters the battlefield) and Primeval Titan (2 any, both on entry and on each attack), that's not an unreasonable ramp for casual play.
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NOTE: Set by owner when deck was made.
i have always wanted to make a giant deck like this one
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Well, I'm still tweaking it round, drwing sample hands, mindgaming it out.Right now, it's got a mana problem; I need to find some good ramps that won't detract too badly from the theme ...
thats good
... and, the Coalition Relics seem to have done it.
Looks cool , Quite high mana costs though.
Yes, there definitely are. But the Coalition Relics are surprisingly good at helping with that: you can get 1 mana per turn from it, OR, 2 mana evry OTHER turn.The Ondu Giant (costs {3G}, search your library for a basic land and put it directly into play) also helps. As does the Primeval Titan (costs {4GG}, and search your library for any two lands - NOT just Basic ones - to put directly into play ... both when the Titan comes into play, AND, whenever the titan _attacks_).If you take it on the chin in the first 4-5 turns (before you can reliably have at least one giant out as a blocker), the Arbiter of Knollridge can serve as a nice "reset" on your life total. Especially if the other guy is playing Lifegain!!Anyway, it is - as many of my builds are - generally more suited for a free-for-all, or possibly a team situation where a faster team-mate can cover the arly turns, then you come out with the heavy-hitters. :)
hmm okay so unless the player kills you before turn 4-5 you should be good?also with the life reset how does that apply with Infect damage?
This deck is going to be pretty much "naked to the enemy" until turn 5 (give or take a turn). There are only six creatures that cost 4 (3 each of Ondu and Hundred-Handed), six that cost 5 (3 each of Arbor Colossus and Outland Colossus), nine that cost six (3 each of Primeval Titan, Palisade Giant, and Oathsworn Giant), and finally, the three Arbiters (that cost 7).If you get a land each of the first four turns - or three land and a Relic in the first three turns - then you have 4 mana on turn 4, or 5-6 mana on turn 5. Odds are reasonable, though not guaranteed, that you can get out SOMETHING to dissuade attacks on turn 5, and most turns after that.As one example of how it might play out:T1: land(1)T2: land(2)T3: land(3) ... Coalition relic(4) ... summon Ondu Giant, and put land(4) into play [You have a 2/4 on defense now.]That starts you off with 5 mana for turn 4. If you have another Ondu, go with that, get your 5th mana, and tap the relic to charge it ... giving SEVEN mana for turn 5, enough to afford absolutely anything in the deck.So, it's a rocky start, but it should ramp up reasonably well to get moving around T4 or T5....The Arbiter of Knollridge doesn't actually "reset" anything - it makes EVERY player in the game, have a life total equal to the HIGHEST life total at that point. If you've been taking Infect damage, you're S.O.L. - the Arbiter does nothing for Poison counters.
Being in modern aren't the first 4-5 turn the most important?but yeah i get it , I like it perhaps you could add some 1 drops in your sideboard against certain hyper aggro decks or something to deal with them.
Just because the deck is Modern-legal, doesn't mean it's intended to be played competitively, in tournaments or the like. I build for casual play, and I build fun and/or silly concepts.I just don't like to play against anyone or anything that can burn me down in only 4-5 turns. Because to me, that's not really _playing_ the game, it's just a mattr of "who gets the better opening-hand-and-three-draws". Might as well play rock/paper/scissors at that point, IMO.And if you look at the rest of my decks, I just don't "do" sideboards - the only decks with a sideboard, are EDH decks (I put the Commander there), and decks I'm not finished making.
Yeah makes sense.though I would have to say Sideboards are still important for casual decks.
Sideboards would pretty much be useless for how I play. I already own seven or eight decks, plus two EDH decks. What do I do if I think deck X won't fare well against my opponent? PUT IT BACK, and pull out deck Y or dck Z. :)To put it another way, my sideboard is "other decks". :D