Graveyard Deck

by sdrumr on 06 January 2013

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (8)

Instants (4)

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Deck Description

I came back to Magic during the Innistrad block and my first deck was the Graveyard Event Deck. I really liked the flavor of that deck, even though it's not always the most competitive due to numerous ways to negate the opponent's graveyard... So, I've periodically gone back and tried to revamp that idea. Here is my attempt at doing so in the current standard format.

How to Play

It's a fairly straight forward play style: get the graveyard as full as possible as quickly as possible. Generally, I love to get a couple Splinterfrights out as early as possible to help with the mill every turn, thus increasing their own power. Once I've got a couple big creatures out (generally between turn 5 and 6 I can have several 7/7's and a 10/10 ghoultree out) and either cast the Artful Dodge from my hand or flash it back from the graveyard. This then allows 10 damage to get through automatically and potentially some more from the couple other creatures available. Most often, this allows victory on the next turn. If the slow build takes your life down too quickly, either cast or flashback Gnaw to the Bone and you should be right back in the thick of it.

Deck Tags

  • Graveyard
  • Green
  • Black
  • Creature-Based
  • Death
  • Self Mill
  • Mill
  • Scavenge

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0818029

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Graveyard Deck

i got that event deck too u should try and create it back to what the event deck was originally and improve it that way take out some black and put in some more blue maybe add in laboratory maniac to have an alternating win con take out the lotleth troll and add in bone yard wurm put in stuff like forbidden alchemy and have jace memory adept to make it faster i know these changes might sound silly but all i use is graveyard decks golgari maybe a good choice but cards out at the mo only a splash of black is good but green and blue have to be the solid colours splinterfright and kessig csge breakers are better win cons than jarad so id take him out as more win cons have cards to mill out opponents too if milling urself doesnt work by using stuff like mind grind and have arbor elf in there to speed things up alongside deathrite shaman

0
Posted 27 May 2013 at 22:39

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