Eldrazi/Green Ramp

by sdrumr on 20 January 2013

Main Deck (60 cards)

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Deck Description

Having only returned to Magic during the Innistrad block, I missed out on what probably would have been my favorite: Rise of the Eldrazi. I just recently discovered that these even existed while searching for ways to make my Green Ramp more effective. So, here's in my extremely newb attempt at crafting an Eldrazi deck without using all the great resources of other people's decks (I try to create my own to practice deck building as opposed to taking someone else's idea entirely).

Deck Tags

  • Eldrazi
  • Green
  • Ramp
  • Creature-Based

Deck at a Glance

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This deck has been viewed 1,760 times.

Mana Curve

Mana Symbol Occurrence

000035

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Eldrazi/Green Ramp

If you're going for green, you may want to make it more elf based (Elvish archdruid, joraga treespeaker, greenweaver druid). Eldrazi have to get out fast if you want them to work for you. Alternatively, you can always go for the usual elvish piper/fauna shaman combo to get them out, though personally, I feel like that's cheating the deck type. I've got a colorless ramp deck that's done quite well for me if you want to take a peek.

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Posted 20 January 2013 at 16:21

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What's the point in Glimmer post and Cloudpost? there are no Locus'.

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Posted 20 January 2013 at 21:02

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The lands themselves are Locus. If you have two Cloudposts in play, each of those lands would tap for 2 mana. If for say, he later played a Glimmerpost, he would gain 3 life and tap for 6 mana off of just 2 Cloudpost lands.

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Posted 20 January 2013 at 21:41

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You do need to fix up your mana so that you have a chance to play your green spells. Especially if you want to be able to reliably play those Llanowar elves in an opening hand. Also, Predator ooze requires 3 mana of only green so... you either need to get rid of the ooze, or fix your mana with either more Forests or possibly run Chromatic lantern over Eldrazi conscription to help fix the mana. Hope this helps.

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Posted 20 January 2013 at 21:50

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I don't know why I didn't think of the Predator Oozes requiring 3 forests. So, here are a couple changes:

-4 Predator Ooze, -4 Eldrazi Conscription (kind of redundant to the Eldrazi creatures and takes up space for ramp)
+4 Forest, +4 Cultivate

Now, I'm curious as to whether I should sub a creature or two out for an Oracle of Mul Daya or Elvish Archdruid somewhere.

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Posted 21 January 2013 at 15:43

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I try to help everyone as best I can while at the same time not taking away from their creativity and ideas as in cases like this so I'll help best I can again. Now, with the changes, you currently have 28 lands. That is a rather bad ratio to be running. If you are wanting to keep that ratio, Oracle of mul Daya would be your best bet however, you would pretty much HAVE to have her out as early as possible to be effective as anytime you wanted to play a card you'd instead be drawing a land proportionally every other turn. This leaves you at a field disadvantage and again still relies too heavy on one card. Your best bet is to take down your land count to about say... 24 lands. By this I would take out all 4 Eye of Ugin as not only is it legendary meaning you can only have one of them on the field making any others you may have then a dead card, it also helps you ramp the least. Also, with only 12 forest and 8 spells that can also only net you those forests, it also won't help much.

Alright well, rather than making this too long, I'll just put what I would personally change. If you have a question about any of my choices feel free to ask and of course if price is a problem then substitute accordingly. And here it is:

- 2 Karn Liberated/ - 4 Eye of Ugin/ - 4 Rampant growth/ - 2 Spawnsire of Ulamog/ - 4 Eldrazi Temple/ -2 llanowar Elves/ - 2 Skittering Invasion (20 cards)
+ 2 Gae's Cradle/ + 2 Vesuva/ + 2 garruk wild speaker/ + 4 Arbor elves/ + 2 Ulamog, the Infinite Gyre/ + 4 Sakura tribe elder/ + 1 Emrakul, the Aeons Torn/ + 1 Kozilek, Butcher of the truth/ + 2 Yavamaya Elder (20 cards)

Hope this helps.

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Posted 21 January 2013 at 20:55

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I must have misunderstood your first post. I typically run 20 mana, even in my mana ramp decks, because it's easy to get plenty of mana with the cards available (llanowar, oracle, and archdruid). I'll spend some time investigating some of these changes elsewhere and see what I can come up with. I can dig on removing the Eye of Ugin for sure (somehow I overlooked the legendary status of that card...). Changes to come soon! :)

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Posted 23 January 2013 at 03:54

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So, I made a few changes based on some research. I've still got more to do as I become familiar with the cards within this realm.

Changes:
-4 Rampant Growth, -4 Eldrazi Temple, -4 Eye of Ugin, -2 Karn Liberated, -2 Spawnsire of Ulamog (16 cards)
+1 Emrakul, Ulamog, and Kozilek, +2 It That Betrays, +3 Elvish Archdruid, +3 Oracle of Mul Daya, +2 Garruk Wildspeaker... I can't recall what the last change was. Darn.

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Posted 26 January 2013 at 03:30

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