$6,744.35$8,428.83$29,087.83
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Estimated Value$4,023.86 $5,631.75 $9,531.95
$3,786.6$4,723.97 $7,339.76
Low $3,655.88 Mid $4,521.70 High $8,683.42
Estimated ValueLow $3,821.87 Mid $4,690.57 High $8,951.99
I'd say you're a bit vulnerable to wastelands and rishidan ports. Decks like this usually use Glimse of Nature to keep the cards coming. I like the idea of making monstrous elves instead f some cheapass storm spell.How is the flow in the deck? I mean what turn do you win if you get to play your game? And how vulnerable is it to decks messing with you? What round do you usually win, when you win?Check out my mono green accelerator. I've Considered trying to jund-splash it, but atm it's just mono green.http://www.mtgvault.com/scumworld/decks/legacy-green-smack/My latest project is a Deathstar Stoneblade build in boros. Feel free to comment on it :)http://www.mtgvault.com/scumworld/decks/legacy-boros-deathstarblade/
When you posted you comment I had yet to try it myself. I have the same experience as you. It's versatile and often prevails in the long run. I'm more used to play straightforward-decks, so it's been a challenge for me to not make too many mistakes during all the topping, cycling, loaming etc.I would say it has some weakness against really fast decks and combo-decks. This decks makes the most of the least, but requires some time to setup, so the card advantage is massive if it goes lategame. In fast matchups it doesn't have time to setup and will fall too far behind.But it fares really nice against stoneblades and other midtempo aggro or semi-control decks.I played a small tournament with some friends a couple of weekends ago, and I honestly believe I would have won the tournament had it not been for me playing poorly. The deck was solid, but I wasn't. ;)
What is the purpose of the seers? Compared to your usual vamp deck, saccing creatures is alot less valuable and powerful in this deck. You only benefit with the actual scry effect (which imo is not very powerful) and if you cast urborg justice. I liked the vampire-sword, and the pawns of ulamogg, though I can understand why they might not be powerful enough for legacy.Liliana Vess is quite useless, so you can remove her from your sideboard. She is an overprized PW with only little impact when she lands. Liliana of the Veil is far better, or you could consider some of the White PW's, like Elspeth or Ajani Goldmane, cheaper pw's with more impact.I am still not entirely convinced about Sign in Blood, but perhaps it is okay I dunno, either way cockatrice will show.Think Swords to Plowshares should be in the deck, perhaps instead of Urge to Feed, which buffs the vampires you tap.. and basically leaves you open to attacks!? Swords is just too good a creature-removal for you to not run it. You need to take more advantage of the white spells out there. Could be versatile removal like Oblivion Ring as well.For inspiration http://forums.mtgsalvation.com/showthread.php?t=376499 = some random peoples top20 white cards forum.Yosei, the white dragon could be a 6 mana win card in your deck, dropping it, saccing it, tapping up to 5 creatures that does not untap again the next round = 2 attacks with you vamps, should be around 20 dmg.
haha just noticed the extra bunch of rituals.. lol
Just got a fun thought. Imagine you have archive trap, 2 dark rituals and haunting echoes in your hand. he starts out cracks a fetch-land and activates the archive trap and then builds something with his mana. Your turn, 2 rituals and haunting echoes. Not much left in his deck after that. :)
Yeah, perhaps, I got: 2 Liliana of the Veil 3 Innocent Blood 3 Diabolic Edict for creature removal. Then I have 4 sugical extraction 2 extiirpate to clear his deck of the creatures and/or spells that are the biggest threat. I could take out a couple of rituals and stick them in the sideboard for non-blue matchups for a couple additional couple of extirpates. I think I'll do that.
Hey Mursh, check out this miller I made some time ago: http://www.mtgvault.com/ViewDeck.aspx?DeckID=254140 Oboro is quite awesome, actually hadn't seen it before and with undiscovered paradise you got lots of triggers for bloodghast :) I might think thought scour is not that strong, but who knows, maybe it is. My miller is creatureless, I have never gathered the deck, so I don't know if it's playable at all, but I l made it creatureless for the sake of improved creature-removal and some discard. If you insist on playing creatures and especially the bloodghasts I think you should have cabal therapy, it's great with the extirpates and surgical extractions.
@ elel39: Can you please post a link to where you find this info, because this combo has been played in official tournaments (and I belive it still is). I've searched the web for anything that proves you right, but so far I've only found things that proves you wrong. Here is one of the more recent posts I've found, it's only 5 months old: http://www.mtgfanatic.com/Forum/ViewDiscussion.aspx?ID=130019&Page=1&PageSize=25
Yeah, you might actually also fit in the new 'temporal mastery' if it isn't banned in legacy right away. An extra turn in an infect-basher could win the game - but then again, it looks like it gonna be 40$, so it kind of kills the budget-idea. But I really like the build, you got your low-cost creatures and a decent amount of acceleration and low-cost spells. Love Pendelhaven. Nice addition. Is there other spells than invigorate and sword to plowshares that take advantage of giving your opponent life that wont save him? I think you should consider Noxious Revival as well. It's sweet with the miracle engine as well, and is basically free. They might actually ban brainstorm in the next ban-cycle because of its insane synergy with all the miracle cards. I actually think they will take out 'temporal mastery' as well. I can't see how decks running 4 of them not being broken, but then again if they take branstorm it might not be THAT powerful.
Check out 'Revenge of the Hunted' from the Avacyn Restored spoiler. It's hefty to the point of awesome! Especially when you splash blue for library-control - Insane. Also 'Berserk' is an insane infect-combo-card. /scumworld roger and out
Hehe, you can rethink that vow again, after all there is a reason why it's unbanned. With so many players splashing blue (and just playing control in general), it's an incredible loss to loose both your dark ritual and the card where the mana from the ritual was used to something like a manaleak, swords to plowshared or similar. Fact is Dark Ritual is not a very strong card against decks with control (most decks) as you will end up with a card disadvantage :)
It took me quite a while to formulate and I've edited it through the lame little white box, so any if theres any places where there a really wierd sentences - yeah, I know :)
There has been tons of decks like this one on the site from time to time. So this deck in itself is not original. But you can change that by thinking original. I have some suggestions for you, but few of them are actual card-suggestions and more sort of guidelines to how you could make you deck more competetive and have more fun with it (as in winning games with it). -LAND-COMPOSITION Does it really need 23 swamps? Could't some non-basic-lands help you? Maybe Ancient Tomb? Will let you drop thrumming stone one turn earlier (as an example). -FETCHLANDS Why no fetchlands? Thin the deck to make sure your thrums are more succesfull! You should run about 8 of them. As you do that, you might consider to mix in some landfall traits. -TOO MANY RATS Does it really need 30 rats? How about 15? Thats statistically 1/4, meaning you should about hit one with every thrum. How big is the difference in the chance to win with 15 x 15/15's, compared to 30x 30/30. Ridicously lilltle. You can even run down to 10 rats, and if they are extirpated - WELL you STILL HAVE A DECK. -OTHER CARDS Look you for other cards that run that might benefit you greater scheme (TO WIN) and run them in playsets. You might actually hit them with a thrum from time to time. -MANA-ACCELERATION Get some mana acceleration in the mix, dark rituals, grim monoliths etc, lotus petal and stuff like that. With your cheapest cast being a CMC 3 rat, this deck is currently ridiclously slow as you actually need to move to turn 5 to drop the thrumming stone and round 6 to drop the rat. -CONTROL If you have a deck that is this slow to explode, you need control, TONS of control. If you play in legacy, most of the decks will WIN on turn 3 or 4 consistently and often earlier if not held down. And they still got control to pull your things apart in the mix. Imagine you actually survive to round 5, drop a thrumming stone and he drops a oblivion ring or one of the other zillions choices of removal available in the game. MONO-COLOR or SPLASH? -Consider splashing a color, as it will make the deck less vulnerable to sideboards. I have made a deck where I start to try and utilize some of these guidelines in a burn deck, it's called 'Legacy' B/R Pyrothrummer and is essentially a burn deck but with thrum-mechanics in it, and still some rats as well ( link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=257400 ) feel free to check is out if you want to. My group of friends have just recently moved in to legacy format and it is awesome. We've been stuck in casual for, yeah well since we started playing 15 years ago. But going into legacy has really been worth it. It might have cost a bit of '$', but our decks now have a common ground to set from, and many decks all over the internet to be inspired from. You can choose, of course, any format you'd like, but I suggest you take 'the choosing of a format' up with your friends as it will inprove your decks, game and allow you to eventually join tournaments if you feel like it at a time. /scumworld
Diabolic Edict instead of Cruel Edict - Does the same, but is an instant instead. We've talked about painter before. Would just like to say (with a little rhyme): If you have painter down and set, all creatures are green for GSZ to get. -Otherwise you can runs Entomb/Buried Alive, to get what you need in the graveyard. I think you need more than 1 Recurring Nightmare. With just one you wont have it every game, and with that little of a synergy in you're creatures, you'd most likely loose the games where you don't have it. Birthing Pod is good for fetching creatures, but is not a very fast card. It has a great synergy with recurring nightmare, but you need something better for the first couple of turns. This deck wont explode until round 4-5 at best, and by this time most legacy decks would have won already. Because. You rely on CMC 3+ spells for your combo. You will have an inconsistancy in getting you combo-cards every game. You don't have enough removal to keep you even with other legacy decks. Yes, you can cabal yourself into an early land-lead against a no-basic-land-oponent with veteran explorer, but if he runs just a couple of basics in his deck, he will get the land-advantage before you do and most likely win. As I commented on your other rock-deck, I do not know if it is possible, but could dredge mechanics be mixed in the build in a beneficial way. I'm sorry I don't have more constructive ideas to offer, in some time I will probably start experimenting with rock-decks as well. Feel free to scoop by and leave a comment on some of my decks. The ones named 'Legacy' in the title have recently been updated. :) /scumworld
Haha Rune, on the front page, who'd have known! :D I like your deck, though I reckon that it's incredibly anoying to play against.
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