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Based around the eight rangers' untap abilities. They allow you to untap and use Hierarch and Knight of the Reliquary multiple times a turn, while also allowing lands to come down fresh and untapped to play around Static Orb. With a ranger down, it's hard to miss a land drop, and I get to cut back on the actual amount of lands I run and play more business spells. Being able to untap Knight of the Reliquary is great, as she can then pump herself and attack within the same turn. The deck is set for her to sac a land, grab a Ghost Quarter, blow up another one of my own lands, get a Heath, and crack that for a land. The Knight can swing as a 7/7 turn three in this scenario.
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You got a good combo going but what about tossing in some more sac lands or a deck built around sacrificing lands like using: Zuran Orb, to sac lands for life and to pump up the Knight. Or use some lands like: Strip Mine, Nomad Stadium, Centaur Garden (Giving the Knight +3/+3 and then added +1/+1 for sacrificing the land), Remote Farm, Hickory Woodlot, Archaeological Dig, Crystal Vein, Terramorphic Expanse, Gemstone Mine, Quicksand, or Dryad Arbor (For a free 1/1 and a land and if it blocks and dies your Knight just gets bigger).
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