So many Goblins to sac!

by scottymandingo on 21 September 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Make lots of tokens and do lots of damage.

This was made as an excuse to use Barrage of Expendables. Because that's exactly what Goblins are.

UPDATE: Took out four Goblin Chieftains and four Mogg War Marshal and replaced them with Goblin Arsonist and Mudbutton Torchrunner.

Deck Tags

  • Goblin
  • Red
  • Damage
  • Aggro

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

000450

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for So many Goblins to sac!

take a look at this deck, there might be some cards you could use
http://www.mtgvault.com/pete69/decks/find-a-hole-i-dare-you/

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Posted 21 September 2013 at 11:53

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Very nice. I want to keep this Modern, so a lot of the cards in your deck can't go in, but Boggart Shenanigans and Warren Instigator would be a great add here. Warren Instigator is way too expensive, though (money wise), so he won't be going in.

Thanks for the link!

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Posted 21 September 2013 at 15:18

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also Goblin Arsonist and Mudbutton Torchrunner would work well with this deck

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Posted 21 September 2013 at 17:26

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What do you suggest I take out for them?

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Posted 21 September 2013 at 18:31

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Mogg War Marshal

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Posted 21 September 2013 at 19:22

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Yeah, I guess he could go. I already have a lot of token generators. I'd like to put in the Mudbutton Torchrunner... maybe I could get rid of the Goblin Chieftain? He pumps and lets them attack first turn, but this is more of a sacrificial deck, so that's why I'm thinking he could go.

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Posted 24 September 2013 at 05:26

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Mogg War Marshal is strictly better, I believe, than Krenko's Command or Dragon Fodder, providing three sacs instead of two for the same price, and in a deck like this, his echo cost is largely irrelevant - you'll probably sac him before your next upkeep. Were you able to splash black, Knucklebone Witch grows more and more powerful as goblins die, and die, they will. Black also allows a recursion engine fueled by Wort, Boggart Auntie and Boggart Birth Rite. Goblin Sharpshooter taps to deal one damage, and untaps when a creature dies, acting as a more versatile Boggart Shenanigans, but I don't recall whether it's Modern.

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Posted 04 October 2013 at 21:54

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Wow... those cards are awesome. I really like Knucklebone Witch. She would get insanely huge. Wort is freakin' great, too! Boggart Birth Rite is good, but I don't know. Seems kind of slow. What would you suggest I take out to replace these other cards with?

Unfortunately, Goblin Sharpshooter is not Modern. :(

Thank you so much for the suggestions!

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Posted 05 October 2013 at 01:11

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With all the "damage to creature or player" you get by virtue of your deck's concept, maybe lose lightning bolt for Knucklebone? Then swap maybe 4-6 mountains for whichever dual lands are in your budget? I might suggest Auntie's Hovel - if you reveal a goblin from your hand, this red and black land comes into play untapped. It's Lorwyn. As far as Wort and Birth Rite, or even Warren Pilferers, a goblin that gets haste if you return a goblin card from your graveyard to your hand - those might require more than a simple fine tuning.

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Posted 05 October 2013 at 14:59

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Yeah, I'll check it out. Thanks for the suggestion. :)

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Posted 12 October 2013 at 02:47

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That is alot of goblins in the deck and that makes me afraid but at the same time that is epic!

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Posted 12 October 2013 at 02:42

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Hell yeah! Thanks! :D

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Posted 12 October 2013 at 02:49

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