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Make lots of tokens and do lots of damage.This was made as an excuse to use Barrage of Expendables. Because that's exactly what Goblins are.UPDATE: Took out four Goblin Chieftains and four Mogg War Marshal and replaced them with Goblin Arsonist and Mudbutton Torchrunner.
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take a look at this deck, there might be some cards you could usehttp://www.mtgvault.com/pete69/decks/find-a-hole-i-dare-you/
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Very nice. I want to keep this Modern, so a lot of the cards in your deck can't go in, but Boggart Shenanigans and Warren Instigator would be a great add here. Warren Instigator is way too expensive, though (money wise), so he won't be going in.Thanks for the link!
also Goblin Arsonist and Mudbutton Torchrunner would work well with this deck
What do you suggest I take out for them?
Mogg War Marshal
Yeah, I guess he could go. I already have a lot of token generators. I'd like to put in the Mudbutton Torchrunner... maybe I could get rid of the Goblin Chieftain? He pumps and lets them attack first turn, but this is more of a sacrificial deck, so that's why I'm thinking he could go.
Mogg War Marshal is strictly better, I believe, than Krenko's Command or Dragon Fodder, providing three sacs instead of two for the same price, and in a deck like this, his echo cost is largely irrelevant - you'll probably sac him before your next upkeep. Were you able to splash black, Knucklebone Witch grows more and more powerful as goblins die, and die, they will. Black also allows a recursion engine fueled by Wort, Boggart Auntie and Boggart Birth Rite. Goblin Sharpshooter taps to deal one damage, and untaps when a creature dies, acting as a more versatile Boggart Shenanigans, but I don't recall whether it's Modern.
Wow... those cards are awesome. I really like Knucklebone Witch. She would get insanely huge. Wort is freakin' great, too! Boggart Birth Rite is good, but I don't know. Seems kind of slow. What would you suggest I take out to replace these other cards with?Unfortunately, Goblin Sharpshooter is not Modern. :(Thank you so much for the suggestions!
With all the "damage to creature or player" you get by virtue of your deck's concept, maybe lose lightning bolt for Knucklebone? Then swap maybe 4-6 mountains for whichever dual lands are in your budget? I might suggest Auntie's Hovel - if you reveal a goblin from your hand, this red and black land comes into play untapped. It's Lorwyn. As far as Wort and Birth Rite, or even Warren Pilferers, a goblin that gets haste if you return a goblin card from your graveyard to your hand - those might require more than a simple fine tuning.
Yeah, I'll check it out. Thanks for the suggestion. :)
That is alot of goblins in the deck and that makes me afraid but at the same time that is epic!
Hell yeah! Thanks! :D