Ol' Fashion Eldrazi Ramp

by scottymandingo on 09 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


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Deck Description

Ramp into Eldrazi or pump up your other creatures with Increasing Savagery and/or Eldrazi Conscription.

Any comments/suggestions welcome.

Looking to keep this Modern legal.

Deck Tags

  • Ramp
  • Green
  • Eldrazi
  • Modern

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 991 times.

Mana Curve

Mana Symbol Occurrence

000016

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ol' Fashion Eldrazi Ramp

I don't wanna bash on this deck, but there isn't nearly enough mana ramp in there to get out your eldrazi without waiting until late game (by which time time you'll probably have already won or lost).

My advice is to focus less on random green creatures and focus solely on mana ramp creatures. Llanowar elves and arbor elf are musts for this deck. Quicksilver amulet or elvish piper are good for getting a turn 4 or 5 eldrazi. And you might also want to add Not of This World so that your eldrazi don't just get a face full of Doom Blade or some other kind of removal spell (or enchantment) as soon as they hit the field.

Urza's Tower, Urza's Mine and Urza's Power Plant are 3 land cards that tap for tons of mana when all 3 are out, but they might ruin the whole modern thing (same goes for elvish piper).

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Posted 09 August 2013 at 06:35

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Thanks! I didn't see any bashing at all. :)

I don't really want to do Quicksilver Amulet or Elvish Piper because I want the ETB effects from the Eldrazi's. So, the Urza lands and mana elves are probably the way to go.

I have the 1 and 2 cost creatures in there for early game attackers and blockers, then later can pump them. I might consider taking them out for more ramping or something.

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Posted 09 August 2013 at 06:47

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I have an eldrazi deck too and I did the same thing for a long time, but you gotta think about it like this. Every turn you get a creature that doesn't mana ramp is a turn that you just lost out on. Sure, the blocker might be able to hold off creatures, but it's also slowing you down by diluting your deck with it's non-mana ramp-ness and is making you wait that much longer to get the mana you need to get your eldrazi out.

As far as quicksilver amulet goes, I used to be with you 100%. But even without the destroy target permanent, draw 4 cards, or extra turn, you're still getting a 10/10, 12/12, or 15/15 with annihilator on turn 4 or 5. That's pretty much game right there.

I mean, in the end, it's your deck so do what makes you feel like a badass planeswalker, but to me, it feels like your deck is kind split. On the one hand you have a normal green buff/stomp deck and on the other you have a mana ramp eldrazi deck. I would kind of split this deck into two separate ones. One for the green stomp and stuff, and one for an eldrazi mana ramp deck.

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Posted 09 August 2013 at 07:18

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I see where you're coming from... I'll make some changes and try to focus more on ramping and/or Elvish Piper/Quicksilver Amulet.

Thanks for your input!

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Posted 09 August 2013 at 18:42

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Alright, went with a somewhat Defender direction. It seems like there may be too much ramp. Thoughts?

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Posted 09 August 2013 at 19:51

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Definitely better than before, it totally reminds me of the my eldrazi deck right before I changed it to it's current version cause I used the exact three defenders you're using in the exact same amounts. And there is never too much ramp for eldrazi.

Personally, I'd ditch pelakka wurm and ant queen for llanowar elves and arbor elves. Even though they are weak creatures, they're 1 drops that each mana ramp. My brother runs an elf deck that spams them and he gets mana out like it's his daytime job.

My eldrazi deck used to use defenders as it's ramp but they cost too much mana to get out. You're not using quicksilver amulet though so it might not be such a bad idea to keep them, although I heavily recommend that you add it to your deck. Another great addition to this deck would be everflowing chalice. 0 mana to cast and you can multikick the everloving shit out of it.

You might also want to add some more eldrazi to the deck, cause what's the point of all this ramp if there's only a 3-in-60 chance of drawing one. Maybe get spawnsire of ulamog, cause his final ability can allow you to cast any number eldrazi from outside the game. If not him, try pathrazer of ulamog. He's pretty badass.

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Posted 09 August 2013 at 20:46

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I would definitely add Quicksilver Amulet and Elvish Piper, but they are just too expensive (money wise). I have Emrakul, Ulamog, and It That Betrays in here because I already have them.

Okay, I'll add more ramp creatures and Everflowing Chalice. I don't know how the hell I forgot that awesome artifact.

I'll definitely add more Eldrazi.

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Posted 09 August 2013 at 22:08

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Yeah it sucks how expensive eldrazi cards can be. I've been working on mine for like the past 2 years and I just finally finished it and even then there're some changes I want to make but can't because of how expensive they are. So yeah, it'll definitely take a while, but it's so satisfying when you can look at your deck and know that your friends are scared of it.

Just keep on keeping on and I'm sure it'll come out great :)

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Posted 09 August 2013 at 23:04

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Thank you!

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Posted 09 August 2013 at 23:05

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No problem

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Posted 09 August 2013 at 23:21

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