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The idea of this deck is to steal all creatures from an opponent or opponents then destroy them using their own forces. Gilded Lotus + Deadeye Navigator + Zealous Conscripts is what makes this happen. Infinite mana of any color can also be used with this combo which can also be used to make Ludevic a 13/13 if he isn't already. I thought about running a more instant/sorcery heavy deck, but it seemed like having defenders would help me last longer to pull this combo off. Clones, Traitorous Bloods, and Cackling Counterparts are there to steal and use whatever my opponent uses. I have not tested this yet. Suggestions please!
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I love the whole concept of this deck. Sweet!
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Not to be critical, but there are a few problems. 1)Cackling counterpart cant steal, it copies YOUR creatures 2) clone isn't very good, most of the time you will be spending four mana for a creature that costs less, also your opponent will usually get more value out of their creature due to their deck's synergies 3)this deck will lose 99.9% of its matchups against decent control decks. 4) If you want to use that many defenders, then you should DEFINITELY splash green for axebane guardian and add bonfire for something to do with your proposed infinite mana. 5) Look at you curve and activation costs on abilities, then look at you mana. You need more lands or cheaper artifact fixers. With 20 lands, its rare that you will get 5 early enough for the lotus to do you any good.
Being critical is good! Cackling Counterpart says a creature I control. That could be a copy of Clone or a creature I stole with Traitorous Blood, since I control it until end of turn... unless I'm reading it wrong. Clone can go if need be. Yeah, I thought about splashing green, but it just seemed to be too many colors at that point. Besides Axebane Guardian and Bonfire, what else would you suggest? What abilities are you referring too? The only activation cost on an ability that I see is with the Navigator, the Test Subject, the Gargoyle, and maybe the Wall of Fire. They are all only one or two. You're right about the curve.
It isnt that the abilities are expensive, its that you need to be able to activate them in addition to playing more cards to the battlefield.
I would ditch the wall of fire and replace with axebane or land, depending on how sure you are about splash. Vexing devil is a very strong card, but this isnt a good deck for it. In the early game, opponents will just take 4, which, whole good, doesnt help you because you deck will win by either taking control with the steal combo you mentioned, or by an infinite bonfire(should you choose to add that) In later game, walls create a stalled board until you combo, so devil doesnt help
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