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This is a standard Elf deck that has a secret weapon: The Eldrazi Spawnsire of Ulamog. By using Rings of Brighthearth and a all your mana ramp, the Spawnsire can generate nearly infinite spwan tokens, making it's 20 cast ability easy so Fill your sideboard with Big Eldrazi!! And whats best, either way, you've still got a killer Elf deck if you can't get that combo off! Joraga Treespeaker's make mana gain EXTRA easy to cast the Spawnsire. Crawlspace to slow down enemy attacks.
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Spawnsire doesn't play Eldrazi from the sideboard, it plays cards that you own that are literally outside your game. Like the stuff in your trade binder. Just keep a big stack of all of the Eldrazi and Changeling spells you own handy and get ready. Also, remember that Ulamog, Emrakul, and Kozilek are legendary.
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partially correct. In tournament play however it Is limited to your sideboard.
actually me and my bud's have checked that and in tourny play you NEED them in your sideboard. if it is for fun then yes, you can grab them out of your binder and play them.
actually.... if they are legendary then they die and go directly into your deck. Not sure if you draw the 16 cards before or after they go back into your deck. however I would fill up you side board with eldrazi just to warn people to not mess with you ;)
The sideboard was just to show the cards to plop down when using said Spawnsire ability. I know they are legendary, but that doesn't stop their abilities from going off now does it? Taking four turns in a row and drawing up to 16 cards sounds pretty darn good right? Then just trample em with your entire eldrazi collection!! =)
Correct me, but I think you still have to cast each card separately because it says "Cast" in the Spawnsire text. So, you have to actually cast it before you cast the next Emrakul so therefore the abilities DO go off and you get extra turns..?? I think. So it would go: 1st one Cast. Ability goes off. 2nd Cast. Ability goes off, they both die. 3rd Cast. Ability goes off. 4th Cast. Ability goes off, they both die. Right? Can anyone clarify?
Yes, absolutely. The word "cast" counts, so their abilities go off, I saw it in an FAQ.
the word cast means when you "cast" Emrakul, the spells "take an extra turn" and "Emrakul" goes on stack, so even though your opponent tries to counter your Emrakul, the extra turn still resolve.
In theory, it should work
Sorry, I didn't realize there was a limit for tournament play. Also, yes, each card gets cast seperately. Because of this, I think you should run three of each legend instead of four. Let's say you activate Spawnsire: First you drop an Emrakul, then a second Emrakul. You'll get two extra turns and they both die. Then you cast the third, you get another turn, and this Emrakul lives so that you can attack your opponent with it next turn. Do this with the other ones too. You'll only get three extra turns, 12 extra cards, and destroy 3 permanents, but that should be more than enough. Plus that frees up sideboard space for more Eldrazi. Artisan of Kozilek, maybe?
Agreed! Good call. I'll playtest this deck and let you guys know how it goes. I'm pretty pumped about this one.
http://mtgsalvation.com/1203-cranial-insertion-eldrazi-crossing.html Here's an article for reference.
Thanks! That's gonna be a good read and a lot of help. I really like the ROE set a LOT.
it's a bit of a long shot since u need two rings and a spawnsire in play at the same time praying they won't be removed by the opposing player also, why do u have so many different elves in ur deck; just settle on the ones that suit ur deck best and drive it forwards in the most constructive and calculated manner..
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also, it's vulnerable to mass removal spells (eg Day of Judgment), but so are all creature based decks.. maybe eldrazi monument could help u in that respect
Don't NEED the rings in play to do it, they just make it easier. There are a lot of mana gainers in this deck. That's why so many different elves. Diversity. I tried building this deck so that even without the spawnsire ability, it might stand a chance. Getting the 20 Spawnsire ability off is just a bonus =) I may be wrong and this deck might just suck. I'm gonna have to do a lot of playtesting/editing I think. Good call on the Edrazi monument. I didn't even think of that card!
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fair enough; actually if u want another way to win, why not add Elvish Piper and Emrakul for a turn 3 or 4 game ending combo?? many elf decks play the combo, because it's fast and effective and no one wants to see Emrakul on the battlefield so soon
It's funny you mention that, bc I am using Elvish Piper and Sneak attack in a Green/Red deck based PURELY around getting Edrazi into play quickly. This Deck is an experiment to see if you can have a deck that works good, that has a secret weapon if you can pull it off kind of as a coup de grace =D Not only that, cheating the big guys into play doesn't warrant you their "extra turn" or "draw cards" abilities. That only works if you actually CAST them into play. which is what the Sire does =)
My reply to that, scorpio7777, is "yes, definitely!" And here's the proof: http://www.mtgvault.com/ViewDeck.aspx?DeckID=151019 That is my own Eldrazi-summoning deck, which has been winning games consistently for me during the whole week since I put it together. The plus sides are, any large creature would do just as well in such a deck, and it doesn't even need to be a win condition to have a big creature all the time. Personally, I get Emrakul out by around turn 7 in 75% of the games I play with it. I am a HUGE fan of Omnath now, on a related topic, for obvious reasons.
finally, I like the Crawlspace addition to it; you don't see a lot of elf decks that consider they might need defense ;)
Sweet. I did the same thing with Elves and Emrakul. Have you tried Chord of Calling to bring out your Eldrazi yet? I put a couple in my own deck (listed as Green Meanies) and it's been magnificent (as in, Emrakul summoned from near the bottom of ny deck by turn 9 at latest, with enough mana left over to giive him Shroud). Also, Omnath, Locus of Mana is another favorite of mine. I hope you'll like these cards too, since they worked out well enough in my case. Also, I've noticed that Coat of Arms could be really fun to use here, because of what it does. One last thing is that Bear Umbra would work out in your favor here probably since it gives totem armor and whenever the enchanted creature attacks, you get to untap all your lands.
All of these suggestions sound good.. man you guys are really making me want to re-construct this deck!
One question: Casting Ulamog and using his ability costs... 30 mana? or 40+ mana if you are playing blue? I like the idea, but I don't know how viable it is. This seems to be a lot slower than No Elves is. You also are sacrificing your ability to have a sideboard. Also, I think your ramp base could be a lot faster. Check out my No Pro Elves deck to see what I mean. Atleast include Gaea and Eye of Ugin. What is the purpose of the Rings? I don't get them :/
The rings are used to reduce the cost of pumping out tokens. You pay the first 4 mana to get 2 tokens, sac the tokens and copy the ability, and use the rest of your mega mana from all that ramping to pump out as many as you can. By the next turn, you'll have so many tokens that you can sac them and tap out for the 20 ability and it's pretty much game over. It's not INFINITE, but trust me, this deck could pull off the Spawnsire's 20 ability by the 6th-7th turn if it's set up properly. Or lose disastrously if they DoJ lol
If I'm reading it right your using Rings of Brighthearth to copy it's put Spawn tokens into play, in that case re-read Rings text as it only affects activated abilities that cost no mana thus you can't churn out tokens...
It's been NECRO'D!! lol This deck was posted April 10, 2010 Wow.. I must say I didn't expect this to ever surface a year after posting.. Rings of Brighthearth: "Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy." The way I understand it is that "Mana Ability" meant an ability that PRODUCES mana, not an ability that COSTS mana. Although I could be wrong.. but here's the ruling on it. 406. Mana Abilities * 406.1. A mana ability is either (a) an activated ability without a target that could put mana into a player’s mana pool when it resolves or (b) a triggered ability without a target that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana. Either way, this deck is ancient history for me =) I'm glad it's finally getting some love tho.
After I made a good long win streak with this deck, it got torn apart to create an all eldrazi deck that used Cryptic Gateway to get big eldrazi out even easier. It ran 4 Fauna Shaman to get the big guys in your hand faster, tap 2 spawn tokens, CAST Emrakul! =D Love it.
post a revised version to this im finding it funny as hell the see
Awesome deck. You might could just pull off the 20 mana ability of of your elves if you get the right things.