Zerg Rush EDH

by scninja on 02 April 2017

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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How to Play

I tried to focus a good bit on ramping so that you can play any sliver that you draw as fast as possible. Also added a few tutors to help get out exactly what you need as well as using the overlord as the Commander to help get the right slivers out ASAP. And then I added cards like Descendants' Path and Wild Pair to get even more slivers on the field if you may not have any in your hand to play. Any ideas and suggestions on some better slivers then I have in here at the moment to help improve would be greatly appreciated.
Thanks everyone!

Deck Tags

  • Sliver
  • Commander

Deck at a Glance

Social Stats

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Like

This deck has been viewed 1,086 times.

Mana Curve

Mana Symbol Occurrence

1611151124

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Zerg Rush EDH

Why not swap Springleaf Drum with Chromatic Lantern? Helps with mana fixing a lot more, if needed.

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Posted 04 April 2017 at 21:45

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Aah yes, that is true. THANK YOU!

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Posted 04 April 2017 at 23:00

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Dude. You don't have to hashtag your tags. Also, too many noon sliver cards in here. Slivers are a predominately creature based build. You need less mana fixing one off spells and more permanent solutions (pun doubly intended). Also, you don't need so many tutors. Your commander IS a tutor. That's plenty. Also you should double check what you have in here with keyword abilities. Winged sliver for example is more than Galerider sliver. Stuff like that

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Posted 04 April 2017 at 23:34

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