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Aggressive - to - midrange interactive deck. Very fun to play due to card interactions and number of options. Has a lot of versatility with exile type removal and creature indestructibility. Convoke and aftermath abilities keep your opponent on their toes. Can struggle against low power token decks, where Dusk//Dawn likely becomes a dead card.TCG cost falls around $20 for Main Deck. Listed sideboard contains some ideas I had that got cut for smoothness//efficiency. When I look to upgrade, my first move would be to replace Dragon Hunters with 2x Kytheon and 2x Dauntless Bodygaurd.
Using Always Watching and Appeal // Authority, you can abuse vigilance to cast mana - free devouring light, and exert regularly. Crop-Mate and selfless spirit give your board regular indestructibility for swinging out against your opponent. Gust walker and even spirit give you some blocker evasion to finish the game. Veteran Cathar and Appeal // Authority can also help you pump to victory.Dusk//Dawn works as a good one-sided board clear before Always Watching comes out, and again after Always Watching with the help of Selfless Spirit.
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NOTE: Set by owner when deck was made.